
Tau Empire Movement:
Unit #1: Combat Speed
Unit #2: Combat Speed
Unit #2A: Disembarks
Unit #3: Jumps
Tau Empire Shooting:
Unit #2A: 18x Pulse Rifle (Rapid) shots @ (DK1), 9 Hits, 5 Wounds, 1 Kill (Heavy Bolter)
Unit #1A: 20x Pulse Rifle (Rapid) shots @ (DK1), 10 Hits, 5 Wounds, 1 Kill; Unit Destroyed
Unit #2: 4x Smart Missile shots @ (SW4); 4 Hits;
1x Shot Does Not Glance or Penetrate Target
1x Shot Does Not Glance or Penetrate Target
1x Glancing Hit, Immobilized
1x Glancing Hit, Weapon Destroyed (Assault Cannon)
Unit #1: 4x Smart Missile shots @ (SW4), 3 Hits;
1x Shot Does Not Glance or Penetrate Target
1x Shot Does Not Glance or Penetrate Target
1x Shot Does Not Glance or Penetrate Target
Unit #3: 9x Burst Cannon shots @ (SW4), 8 Hits;
1x Penetrating Hit, Vehicle Wrecked; Unit Destroyed
Tau Empire Assault:
Tau Unit #3: Jumps
**** CASUALTY REPORT ****
Dark Knight Unit #1: 2x Scouts (1x Heavy Bolter, 1x Sniper) Killed by by Pulse Rifle fire; Unit Destroyed
Space Wolves Unit #4: Vehicle Destroyed by Burst Cannon fire
=========================================
UNIT SUMMARY REPORT
Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon) (Reserve)
Space Wolf Unit #2: 4/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun) (cover)
Space Wolf Unit #3: 4/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #4: Destroyed
Objective Captured: No
Casualty Points Earned: 45
Nephilim Unit #1: 6/6 Noise Marines; 1/1 Blastmaster, 1/1 Champion (cover)
Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster
Objective Captured: Yes
Casualty Points Earned: 71
Dark Knight Unit #1: Killed
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant
Dark Knight Unit #3: 2/5 Bolters; 4/4 Missile; 0/1 Sergeant (cover) (Pinned)
Objective Captured: No
Casualty Points Earned: 25
Tau Unit #1: Devilfish Transport (mobile)
Tau Unit #1A: 10/10 Fire Warriors (embarked Unit #1)
Tau Unit #2: Devilfish Transport (mobile)
Tau Unit #2A: 9/9 Fire Warriors (embarked Unit #2)
Tau Unit #3: 3/3 Stealthsuits (cover)
Objective Captured: No
Casualty Points Earned: 120
4 comments:
Shouldn't the skimmer have been destroyed with the immobilized result? Or am I missing something?
it really only matters if trey had alternate firing contengencie plans for target priorities, etc.
mainly i want to know if i'm missing something about skimmers being immobilized.
The Tau skimmers have landing gear so they just land if they get an immobilized result - I'm not sure if other races have that sort of thing for their skimmers, though.
True. However, to my knowledge, the Empire of Man has never quite figured out the complexity of the oh so complicated LANDING GEAR!!! :)
Keith - That was the case with 4th Ed I believe. In 5th Ed., due to the new rules, all vehicles are a little more difficult it bring down.
In 5th Ed., as long as the Skimmer didn't move 'Flat Out' the previous turn, then it just lands on the ground and is counted as Immobilized just like any other vehicle, which sort of makes the Landing Gear on Tau vehicles obsolete.
~GM
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