
Dark Knights Movement:
Nothing Special
Dark Knights Shooting:
Unit #3b: Run! 5”
Unit #3a: 4x Missile (Krak) shots @ (TS1), 3 Hits (Signum), 2 Wounds, 2 Kills (Thousand Sons) (failed invulnerable)
Unit #2: (FP8) 1x Plasma Cannon shot @ (TS1), Passed Gets Hot! Test, Direct Hit, 3 Models Hit, 3 Wounds, 2 Kills (Thousand Sons) (failed invulnerable)
(FP8) 1x Plasmagun shot, 1 Hit, 1 Wound, 1 Kill (Thousand Sons) (failed invulnerable)
(FP1) 2x Bolter shots, 1 Hit, 0 Wounds
(FP2) 2x Bolter shots, Miss
(FP3) 2x Bolter shots, 2 Hits, 1 Wound, 0 Kills
Thousand Son Unit #1: Auto Passed Morale Test; Fearless
Dark Knights Assault:
Thousand Sons Unit #2; Dark Knights Unit #1; Continue Close Combat
Dark Knight Unit #1: 2x Sergeant Attacks (TS2), 1 Hit, 1 Wound, 0 Kills
2x Attacks (TS2), 1 Hit, 1 Wound, 0 Kills
Thousand Sons Unit #2: 3x Power Weapon Attacks (DK1), 1 Hit 0 Wounds
Combat Tied; Units Stay Locked in Combat
**** CASUALTY REPORT ****
Thousand Sons Unit #1: 2x Thousand Sons Killed by Krak Missile fire; 2x Thousand Sons Killed by Plasma Cannon fire; 1x Thousand Son Killed by Plasmagun fire
=========================================
UNIT SUMMARY REPORT
Dark Knight Unit #1: 1/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant (cover, Dangerous Terrain)
Dark Knight Unit #2: 7/7 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon; 1/1 Sergeant (Embarked in Building #2)
Dark Knight Unit #3a: 4/4 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 5/5 Bolters
Objectives Captured: 1
Causality Points Earned: 276
Thousand Son Unit #1: 27 Thousand Sons; 1/1 Aspiring Sorcerer
Thousand Son Unit #2: 0/7 Thousand Sons; 1/1 Aspiring Sorcerer
Objectives Captured: 0
Causality Points Earned: 30
No comments:
Post a Comment