
Dark Knights Movement:
Unit #3b: Embarks Building #1; Rescues Objective #1
Dark Knights Shooting:
Unit #2: (FP8) 1x Plasma Cannon shot @ (TS1), Passed Gets Hot! Test, Direct Hit, 3 Models Hit, 3 Wounds, 0 Kills (invulnerable save)
(FP8) 1x Plasmagun shot, Miss
(FP1) 2x Bolter shots, 1 Hit, 1 Wound, 0 Kills
(FP2) 2x Bolter shots, 1 Hit, 1 Wound, 0 Kills
(FP3) 2x Bolter shots, 2 Hits, 2 Wounds, 0 Kills
Unit #3a: 4x Missile (Krak) shots @ (TS1), 4 Hits (Signum), 3 Wounds, 2 Kills (1x Thousand Son, 1x Sorcerer) (failed invulnerable)
Unit #3b: (FP1) 4x Bolter (Rapid) shots @ (TS1), 3 Hits, 0 Wounds
(FP2) 4x Bolter (Rapid) shots, 3 Hits, 1 Wound, 1 Kill; Unit Destroyed
Dark Knights Assault:
Thousand Sons Unit #2; Dark Knights Unit #1; Continue Close Combat
Dark Knight Unit #1: 2x Sergeant Attacks (TS2), 1 Hit, 1 Wound, 0 Kills
2x Attacks (TS2), 0 Hits, 1 Wound, 0 Kills
Thousand Sons Unit #2: 3x Power Weapon Attacks (DK1), 2 Hits, 1 Wound, 1 Kill (Sniper)
Dark Knight Unit #1: Passed Morale Test; Units Stay Locked in Combat
**** CASUALTY REPORT ****
Thousand Sons Unit #1: 2x Thousand Sons (1x Thousand Son, 1x Sorcerer) Killed by Krak Missile fire; 1x Thousand Son Killed by Bolter fire; Unit Destroyed
Dark Knight Unit #1: 1x Scout (Sniper) Killed by Power Weapon
=========================================
UNIT SUMMARY REPORT
Dark Knight Unit #1: 0/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant (cover, Dangerous Terrain)
Dark Knight Unit #2: 7/7 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon; 1/1 Sergeant (Embarked in Building #2)
Dark Knight Unit #3a: 4/4 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 5/5 Bolters (Embarked in Building #1)
Objectives Captured: 2
Causality Points Earned: 412
Thousand Son Unit #1: Killed
Thousand Son Unit #2: 0/7 Thousand Sons; 1/1 Aspiring Sorcerer
Objectives Captured: 0
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