Thousand Sons Movement:
Unit #1: Slow and Purposeful 5”
Unit #2: Slow and Purposeful 6”
Thousand Sons Shooting:
Unit #2: 1x Bolt of Change shot @ (DK1), Passed Psych Test, 1 Hit, 1 Wound, 0 Kills (cover save)
4x Inferno Bolter shots, 3 Hits, 0 Wounds
Unit #1: 1x Bolt of Change shot @ (Building #2), Passed Psych Test, 1 Hit, Shot Does Not Glance or Penetrate Target
Thousand Sons Assault:
Thousand Sons Unit #2: Assaults (DK1) Through Cover; Difficult Terrain Test 3”; Passed Dangerous Terrain Test; Dark Knight Unit #1 Reacts
Dark Knight Unit #1: 2x Sergeant Attacks (TS2), Miss
3x Attacks (TS2), 2 Hits, 2 Wounds, 2 Kills (Thousand Sons)
Thousand Sons Unit #2: 4x Power Weapon Attacks (DK1), 2 Hits, 1 Wound, 1 Kill (Sniper)
Thousand Sons Unit #2: Auto Passed Morale Test; Fearless; 1x No Retreat Wound, 0 Kills; Units Stay Locked in Combat
**** CASUALTY REPORT ****
Dark Knight Unit #1: 1x Scout (Sniper) Killed by Power Weapon
Thousand Sons Unit #2: 2x Thousand Sons Killed in Close Combat
=========================================
UNIT SUMMARY REPORT
Dark Knight Unit #1: 1/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant (cover, Dangerous Terrain)
Dark Knight Unit #2: 7/7 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon; 1/1 Sergeant (Embarked in Building #2)
Dark Knight Unit #3a: 4/4 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 5/5 Bolters
Objectives Captured: 1
Causality Points Earned: 161
Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer
Thousand Son Unit #2: 0/7 Thousand Sons; 1/1 Aspiring Sorcerer
Objectives Captured: 0
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