Wednesday, May 13, 2009

Mission #6: Dark Knights vs. Thousand Sons Turn 2

Results Thousand Sons Turn 2

Thousand Sons Movement:

Unit #1: Slow and Purposeful 5”

Unit #2: Slow and Purposeful 6”


Thousand Sons Shooting:

Unit #2: 1x Bolt of Change shot @ (DK1), Passed Psych Test, 1 Hit, 1 Wound, 0 Kills (cover save)

4x Inferno Bolter shots, 3 Hits, 0 Wounds


Unit #1: 1x Bolt of Change shot @ (Building #2), Passed Psych Test, 1 Hit, Shot Does Not Glance or Penetrate Target


Thousand Sons Assault:

Thousand Sons Unit #2: Assaults (DK1) Through Cover; Difficult Terrain Test 3”; Passed Dangerous Terrain Test; Dark Knight Unit #1 Reacts


Dark Knight Unit #1: 2x Sergeant Attacks (TS2), Miss

3x Attacks (TS2), 2 Hits, 2 Wounds, 2 Kills (Thousand Sons)

Thousand Sons Unit #2: 4x Power Weapon Attacks (DK1), 2 Hits, 1 Wound, 1 Kill (Sniper)


Thousand Sons Unit #2: Auto Passed Morale Test; Fearless; 1x No Retreat Wound, 0 Kills; Units Stay Locked in Combat


**** CASUALTY REPORT ****


Dark Knight Unit #1: 1x Scout (Sniper) Killed by Power Weapon


Thousand Sons Unit #2: 2x Thousand Sons Killed in Close Combat


=========================================


UNIT SUMMARY REPORT


Dark Knight Unit #1: 1/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant (cover, Dangerous Terrain)

Dark Knight Unit #2: 7/7 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon; 1/1 Sergeant (Embarked in Building #2)

Dark Knight Unit #3a: 4/4 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 5/5 Bolters


Objectives Captured: 1

Causality Points Earned: 161



Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer

Thousand Son Unit #2: 0/7 Thousand Sons; 1/1 Aspiring Sorcerer


Objectives Captured: 0

Causality Points Earned: 30

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