++++ RECON ++++
After a thorough search of the battle area, evidence is found that two Inquisition informers are holding up in an abandoned Imperial outpost miles to the south on the backside of the mountain.
Perhaps if these informants were to be captured/rescued and interrogated/questioned more detailed information could be garnered with regards to this illusive and mysterious “red dog.”
Army Size: 500 points (Patrol)
Mission Objective: Capture & Rescue (Spearhead)
Victory Conditions: The Commander who captures/rescues the most objectives at the end of the game is the victor.
Only Troop choices may capture/rescue an Objective, and they must do so by coming into base-to-base contact with the Objective. This means initially, Troop choices must either Embark (INSIDE) the building to capture/rescue the Objectives, or destroy the building and then come into base-to-base contact with the Objectives. Objectives cannot be destroyed or harmed.
Once a unit has captured/rescued an Objective, the Objective is absorbed into that unit and can travel with the unit. The only way for that unit to loose the Objective is to force them to flee (retreat) from failing a Morale test from either shooting or an assault. If a unit that has possession of an Objective is forced to flee (or chooses to voluntarily flee), the Objective is immediately dropped and left in the place of the retreating unit. If the Objective is dropped after loosing an assault, the unit that won the assault immediately takes possession (and control) of the Objective. If multiple units are involved with the assault, the victor may choose which of his units take possession of the Objective.
Contesting an Objective - As soon as a unit who possesses an Objective is assaulted, the Objective becomes neutralized (contested). Units that have possession of an Objective that is either forced or voluntarily chooses to “Go To Ground” (pinned), temporarily become neutralized, or in essence, loose possession of the Objective until such time they have recovered from Going to Ground.
Vehicles may take possession of Objectives by coming into base-to-base contact with them. If a vehicle is wrecked or destroyed, the Objective is immediately forced out in the direct closest to the unit that forced the disembarkment, unless the vehicle also contains a unit, in which case that unit takes immediately takes possession of the Objective and disembark in the manner of their choosing.
Non-Troop choices units may pick up the Objectives, but do not count as scoring (captured/rescued). They can only be used to contest Objectives in assault or by keeping the Objectives away from their enemy.
Objective Summary:
Scoring:
- Troop Choice captures/rescues Objective
Contested:
- Objective possessor is involved in an assault
- Objective possessor is pinned or Goes to Ground
- Non-Troop choice unit possesses the Objective
Game Length: 5 Turns
Scenario Special Rules: Infiltrate, Seize the Initiative
Map Notes
Buildings:
- The buildings only have (1) Entrance/Exit point; Armor 12.
- Blocks LoS
- Cannot be landed on by Jump troops or Skimmers.
- Pipes and other “bits” on the sides of the building do not block LoS.
- Entrance corridor blocks LoS; same as rest of the building.
Battlement Tower:
- Always counts as Open Topped (calculated into Armor value already) Armor 11.
- Can be Embarked from any side by coming into base-to-base contact with it.
- Can be Embarked and Disembarked in back-to-back Turns due to small size.
- Cannot be Embarked during Deployment.
Craters:
- Craters offer 5+ cover for units inside them, unless otherwise designated as part of area terrain.

1 comment:
Its not noted on the map key, but the roads are subject to the "Roads" special rule (see pg 57) as detailed in the main rule book.
~GM
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