
Witch Hunter Movement:
Unit #8: Passed Act of Faith Test; Unit Becomes Fearless 1 Turn; Un-pinned
Unit #3: Disembarks Building #3
Unit #7: Combat Speed; Passed Dangerous Terrain Test
Unit #9: Combat Speed
Witch Hunter Shooting:
Unit #7: 1x Multimelta (linked) shot @ (Building 1), Miss
Unit #1: 1x Inferno Pistol shot @ (Building 1), 1 Hit, Shot Does Not Glance or Penetrate
Target
Unit #8: 2x Inferno Pistol (linked) shots @ (Building 1), 2 Hits;
1x Shot Does Not Glance or Penetrate Target
1x Penetrating Hit, Crew Stunned (Crew Shaken)
Inefficient Weapon Strength to Harm Target
Unit #2: 1x Heavy Flamer shot @ (Tower), Hits (Tower, O3);
O3; 1 Model Hit, 0 Wounds
Tower; Shot Does Not Glance or Penetrate Target
Unit #3: Run! 3”
Unit #4: Run! 3”
Unit #5: Run! 2”
Unit #9: 3x Exorcist Missile shots @ (DK8); 1 Hit (side armor);
1x Shot Does Not Glance or Penetrate Target
Morale:
None
Witch Hunter Assault:
Witch Hunter Unit #1: Litanies of Faith (Hand of the Emperor); Unit Gains +2 Str 1 Turn
Witch Hunter Unit #1: Assaults (Building #1)
Witch Hunter Unit #8: Assaults (Building #1)
Witch Hunter Unit #1: 4x Power Weapon Attacks (Building 1), 4 Hits;
1x Penetrating Hit, Building Destroyed
Obitus Unit #1A: Passed Pinning Test
Witch Hunter Unit #6; Obitus Unit #8; Continue Close Combat
Witch Hunter Unit #6: 3x Neural Whip Attacks (O5), 2 Hits, 1 Wound, 1 Kill (Grenade)
Obitus Unit #6: 5x Attacks (WH6), 5 Hits, 3 Wounds, 0 Kills
Witch Hunter Unit #6: 3x Power Weapon Attacks (O5), 2 Hits, 1 Wound,
1 Kill (Flamer)
Obitus Unit #5: Failed Morale Test; Failed Sweeping Advance Test; Unit
Destroyed
Witch Hunter Unit #6: Consolidates 1”
**** CASUALTY REPORT ****
Obitus Unit #5: 2x Hardened Veterans (1x Grenade, 1x Flamer) Killed in Close Combat; 2x Hardened Veterans (1x Sergeant, 1x Flamer) Killed in Sweeping Advance Test; Unit Destroyed
=========================================
UNIT SUMMARY REPORT
Obitus #1A: 1/1 Obitus Commander; 4/4 Guardsmen (Autocannon);
3/3 Guardsmen (Lasgun); 3/3 Guardsmen (Laspistol) (Cover, Dangerous Terrain)
Obitus #1B: 3/3 Guardsmen (Mortar); 0/3 Guardsmen (Lasgun)
Obitus #2A: 1/1 Junior Officer; 1/1 Guardsmen (Missile); 2/2 Guardsmen (Grenade);
0/1 Guardsmen (Lasgun) (Cover)
Obitus #2B: 1/1 Sergeant; 1/1 Guardsmen (Missile); 1/1 Guardsmen (Grenade);
4/7 Guardsmen (Lasgun)
Obitus #2C: Killed
Obitus #3: 0/1 Sergeant; 1/2 Guardsmen (Grenade); 0/2 Guardsmen (Hellgun) (Embarked in Tower)
Obitus #4: 1/1 Veteran Sergeant; 1/1 Veteran (Mortar); 1/1 Veteran (Grenade); 2/2 Veteran (Flamer); 5/5 Veteran (Lasgun)
Obitus #5: Killed
Obitus #6: Destroyed
Obitus #7: Destroyed
Obitus #8: Destroyed
Obitus #9: Destroyed
Obitus #10: Destroyed
Witch Hunter Unit #1: 3w/3w Canoness
Witch Hunter Unit #2: 1/1 Veteran Sister; 1/1 Sister (Meltagun); 1/1 Sister (Hvy Flamer); 1/1 Sister (Imagifer); 3/6 Sisters (Bolter)
Witch Hunter Unit #3: 1/1 Veteran Sister; 1/1 Sister (Meltagun); 1/1 Sister (Hvy Flamer); 1/1 Sister (Imagifer); 5/6 Sisters (Bolter) (Embarked in Building 3)
Witch Hunter Unit #4: 1/1 Stormtrooper (Plasmagun); 1/4 Stormtrooper (Hellgun)
Witch Hunter Unit #5: 1/1 Stormtrooper (Plasmagun); 2/4 Stormtrooper (Hellgun)
Witch Hunter Unit #6: 1/1 Repentia Mistress; 3/9 Sisters (Eviscerator)
Witch Hunter Unit #7: Immolator (mobile)
Witch Hunter Unit #7A: 1/1 Veteran Sister ; 1/1 Dominion (Meltagun);
2/2 Dominion (Storm Bolter); 1/1 Dominion (Imagifer)
(Embarked in WH Unit #7)
Witch Hunter Unit #8: 1/1 Veteran Sister ; 2/2 Seraphim (TL-Inferno Pistol);
2/7 Seraphim (TL-Bolt Pistol) (Pinned)
Witch Hunter Unit #9: Exorcist (mobile)
Acts of Faith Remaining: 5
Objective Captured: No
Casualty Points Earned: 606
Dark Knight Unit #1: 2w/3w Chapter Master
Dark Knight Unit #2b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (cover)
Dark Knight Unit #3a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)
Dark Knight Unit #3b: 1/1 Marine (Lascannon); 2/4 Marine (Bolter) (cover) (Falling Back)
Dark Knight Unit #4a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)
Dark Knight Unit #4b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (cover)
Dark Knight Unit #5: 1/1 Sergeant; 1/1 Scout (Missile); 6/8 Scout (Sniper) (cover)
Dark Knight Unit #6: Destroyed
Dark Knight Unit #7: Vindicator (mobile)
Dark Knight Unit #8: Vindicator (mobile)
Dark Knight Unit #9: Dreadnought (Weapon Destroyed-Assault Cannon)
Dark Knight Unit #10: Land Speeder (mobile)
Objective Captured: No
Casualty Points Earned: 438
3 comments:
That was some pretty bad rolling even for me. LOL
Sorry bud!
At least you got the building down without killing all your guys like the Orks and Nids usually do. :)
~GM
Wow... that was truely... sucktastic.
Mike... I think you got my rolls mixed up with the rolls you reserve for Dryw.
LOL... damn you right.
SON OF A...
:)
~GM
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