Monday, June 29, 2009

Mission #8: Witch Hunter Inquisition vs. Dark Knights Turn 2

Results Witch Hunter Turn 2

Witch Hunter Movement:

Unit #8: Passed Act of Faith Test; Unit Becomes Fearless 1 Turn; Un-pinned

Unit #3: Disembarks Building #3

Unit #7: Combat Speed; Passed Dangerous Terrain Test

Unit #9: Combat Speed


Witch Hunter Shooting:

Unit #7: 1x Multimelta (linked) shot @ (Building 1), Miss


Unit #1: 1x Inferno Pistol shot @ (Building 1), 1 Hit, Shot Does Not Glance or Penetrate

Target


Unit #8: 2x Inferno Pistol (linked) shots @ (Building 1), 2 Hits;

1x Shot Does Not Glance or Penetrate Target

1x Penetrating Hit, Crew Stunned (Crew Shaken)

Inefficient Weapon Strength to Harm Target


Unit #2: 1x Heavy Flamer shot @ (Tower), Hits (Tower, O3);

O3; 1 Model Hit, 0 Wounds

Tower; Shot Does Not Glance or Penetrate Target


Unit #3: Run! 3”


Unit #4: Run! 3”


Unit #5: Run! 2”


Unit #9: 3x Exorcist Missile shots @ (DK8); 1 Hit (side armor);

1x Shot Does Not Glance or Penetrate Target


Morale:

None


Witch Hunter Assault:

Witch Hunter Unit #1: Litanies of Faith (Hand of the Emperor); Unit Gains +2 Str 1 Turn


Witch Hunter Unit #1: Assaults (Building #1)

Witch Hunter Unit #8: Assaults (Building #1)


Witch Hunter Unit #1: 4x Power Weapon Attacks (Building 1), 4 Hits;

1x Penetrating Hit, Building Destroyed

Obitus Unit #1A: Passed Pinning Test



Witch Hunter Unit #6; Obitus Unit #8; Continue Close Combat


Witch Hunter Unit #6: 3x Neural Whip Attacks (O5), 2 Hits, 1 Wound, 1 Kill (Grenade)

Obitus Unit #6: 5x Attacks (WH6), 5 Hits, 3 Wounds, 0 Kills

Witch Hunter Unit #6: 3x Power Weapon Attacks (O5), 2 Hits, 1 Wound,

1 Kill (Flamer)


Obitus Unit #5: Failed Morale Test; Failed Sweeping Advance Test; Unit

Destroyed


Witch Hunter Unit #6: Consolidates 1”


**** CASUALTY REPORT ****


Obitus Unit #5: 2x Hardened Veterans (1x Grenade, 1x Flamer) Killed in Close Combat; 2x Hardened Veterans (1x Sergeant, 1x Flamer) Killed in Sweeping Advance Test; Unit Destroyed


=========================================


UNIT SUMMARY REPORT


Obitus #1A: 1/1 Obitus Commander; 4/4 Guardsmen (Autocannon);

3/3 Guardsmen (Lasgun); 3/3 Guardsmen (Laspistol) (Cover, Dangerous Terrain)

Obitus #1B: 3/3 Guardsmen (Mortar); 0/3 Guardsmen (Lasgun)

Obitus #2A: 1/1 Junior Officer; 1/1 Guardsmen (Missile); 2/2 Guardsmen (Grenade);

0/1 Guardsmen (Lasgun) (Cover)

Obitus #2B: 1/1 Sergeant; 1/1 Guardsmen (Missile); 1/1 Guardsmen (Grenade);

4/7 Guardsmen (Lasgun)

Obitus #2C: Killed

Obitus #3: 0/1 Sergeant; 1/2 Guardsmen (Grenade); 0/2 Guardsmen (Hellgun) (Embarked in Tower)

Obitus #4: 1/1 Veteran Sergeant; 1/1 Veteran (Mortar); 1/1 Veteran (Grenade); 2/2 Veteran (Flamer); 5/5 Veteran (Lasgun)

Obitus #5: Killed

Obitus #6: Destroyed

Obitus #7: Destroyed

Obitus #8: Destroyed

Obitus #9: Destroyed

Obitus #10: Destroyed



Witch Hunter Unit #1: 3w/3w Canoness

Witch Hunter Unit #2: 1/1 Veteran Sister; 1/1 Sister (Meltagun); 1/1 Sister (Hvy Flamer); 1/1 Sister (Imagifer); 3/6 Sisters (Bolter)

Witch Hunter Unit #3: 1/1 Veteran Sister; 1/1 Sister (Meltagun); 1/1 Sister (Hvy Flamer); 1/1 Sister (Imagifer); 5/6 Sisters (Bolter) (Embarked in Building 3)

Witch Hunter Unit #4: 1/1 Stormtrooper (Plasmagun); 1/4 Stormtrooper (Hellgun)

Witch Hunter Unit #5: 1/1 Stormtrooper (Plasmagun); 2/4 Stormtrooper (Hellgun)

Witch Hunter Unit #6: 1/1 Repentia Mistress; 3/9 Sisters (Eviscerator)

Witch Hunter Unit #7: Immolator (mobile)

Witch Hunter Unit #7A: 1/1 Veteran Sister ; 1/1 Dominion (Meltagun);

2/2 Dominion (Storm Bolter); 1/1 Dominion (Imagifer)

(Embarked in WH Unit #7)

Witch Hunter Unit #8: 1/1 Veteran Sister ; 2/2 Seraphim (TL-Inferno Pistol);

2/7 Seraphim (TL-Bolt Pistol) (Pinned)

Witch Hunter Unit #9: Exorcist (mobile)


Acts of Faith Remaining: 5


Objective Captured: No

Casualty Points Earned: 606



Dark Knight Unit #1: 2w/3w Chapter Master

Dark Knight Unit #2a: 1/1 Sergeant; 1/1 Marine (Meltagun); 0/3 Marine (Bolter) (Falling Back)

Dark Knight Unit #2b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (cover)

Dark Knight Unit #3a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)

Dark Knight Unit #3b: 1/1 Marine (Lascannon); 2/4 Marine (Bolter) (cover) (Falling Back)

Dark Knight Unit #4a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)

Dark Knight Unit #4b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (cover)

Dark Knight Unit #5: 1/1 Sergeant; 1/1 Scout (Missile); 6/8 Scout (Sniper) (cover)

Dark Knight Unit #6: Destroyed

Dark Knight Unit #7: Vindicator (mobile)

Dark Knight Unit #8: Vindicator (mobile)

Dark Knight Unit #9: Dreadnought (Weapon Destroyed-Assault Cannon)

Dark Knight Unit #10: Land Speeder (mobile)



Objective Captured: No

Casualty Points Earned: 438


3 comments:

V4B GM said...

That was some pretty bad rolling even for me. LOL

Sorry bud!

At least you got the building down without killing all your guys like the Orks and Nids usually do. :)


~GM

Mother Miriam (Keith) said...

Wow... that was truely... sucktastic.

Mike... I think you got my rolls mixed up with the rolls you reserve for Dryw.

V4B GM said...

LOL... damn you right.

SON OF A...

:)

~GM