Results for Nephilim Turn 1
====================
Nephilim Movement:
Unit #2: Advanced at Combat Speed
Nephilim Shooting:
Unit #2: 1x (Linked) Havoc Launcher (TS1), Direct Hit (4 models), 3 Wounds, 1 Kill
Unit #3: 2x Missile (krak) Shots (TS1), 2 Hit, 2 Wounds, 1 Kill (Invulnerable Save)
4x Autocannon Shots (TS1), 2 Hit, 2 Wounds, 1 Kill
Nephilim Assault:
None
**** CASUALTY REPORT ****
Thousand Sons Unit #1: 1x Thousand Son Killed by Havoc Launcher Fire
Thousand Sons Unit #1: 1x Thousand Son Killed by Krak Missile Fire
Thousand Sons Unit #1: 1x Thousand Son Killed by Autocannon Fire
Thousand Sons Morale:
Unit #1: Fearless
=========================================
UNIT SUMMARY REPORT
TS Unit #1: 3/7 Thousand Sons (Fearless); 1/1 Aspiring Sorcerer
TS Unit #1: 7/7 Thousand Sons (Fearless); 1/1 Aspiring Sorcerer
Score Board:
Nephilim Casualty Points: 69
Thousand Sons Casualty Points: 0
4 comments:
Mike,
Talking to Alex this morning, we realized there is a slight error...
you have his units as being 6 thousand sons and a champion... it is SEVEN and a champion.
Both of his units are short one thousand sons marine.
Doh! I'll get that fixed. Thanks! :)
Aw hell. Warning! Warning! Danger Will Robinson! Serious tactical error!
I _completely_ forgot your dustpiles-in-armor are SaP/Relentless. Drat. Well, hopefully they won't get within 24" this round.
"Kill them all! Let their own gods sort them out!"
What scares me the most about having to possibly face the 1k-sons is those NASTY inferno bolts they have now. AP3!!! nothing but termies (and equivalent) get armor saves!!!
Post a Comment