
Dark Knights Movement:
Unit #2a: Difficult Terrain 6”
Dark Knights Shooting:
Unit #3: 4x Missile (krak) shots @ (SW2), 4 Hits (Signum), 2 Wounds, 2 Kills (1x Bolter, 1x Bolt Pistol) (failed cover save)
6x Bolter shots, 4 Hits, 3 Wounds, 2 Kills; Unit Destroyed
Dark Knights Assault:
Dark Knight Unit #2a: Assaults (SW3); Space Wolf Unit #3 Already engaged in Close Combat
Dark Knight Unit #2a: 10x Attacks (SW3), 5 Hits, 3 Wounds, 0 Kills
Dark Knight Unit #2b: 4x Attacks (SW3), 1 Hit, 1 Wound, 0 Kills
Space Wolf Unit #3: 2x Power Sword Attacks (DK2b), 2 Hits, 0 Wounds
5x Attacks (DK2b), 4 Hits, 3 Wounds, 1 Kill (Bolter)
Dark Knight Unit #2a: Passed Morale Test; Unit Stays Locked in Combat
Dark Knight Unit #2b: Passed Morale Test; Unit Stays Locked in Combat
**** CASUALTY REPORT ****
Space Wolf Unit #2: 2x Grey Hunters (1x Bolter, 1x Bolt Pistol) Killed by Krak Missile fire; 2x Grey Hunters (1x Plasma Pistol, 1x Meltagun) Killed by Bolter fire; Unit Destroyed
Dark Knight Unit #2b: 1x Tactical Marine (Bolter) Killed in Close Combat
Reserves:
Space Wolf Unit #1: Arrives on Board Space Wolf Turn 3
=========================================
UNIT SUMMARY REPORT
Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon) (Reserve)
Space Wolf Unit #2: Killed
Space Wolf Unit #3: 1/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #4: Land Speeder Tornado (mobile)
Dark Knight Unit #1: Killed
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon
Dark Knight Unit #2b: 1/4 Bolters; 1/1 Sergeant (cover, crater)
Dark Knight Unit #3: 5/5 Bolters; 4/4 Missile; 1/1 Sergeant
Score Board:
Space Wolf Casualty Points: 133
Dark Knight Casualty Points: 207
No comments:
Post a Comment