
Nephilim Movement:
Nothing Special
Nephilim Shooting:
Unit #2a: Run! (4”)
Unit #3: 2x Missile (krak) shots (TS1), 1 Hit, 1 Wound, 0 Kills (Invulnerable Save)
4x Autocannon shots, 2 Hit, 2 Wounds, 1 Kill
1x Bolter shot, Out of Range
Unit #1: 3x Meltagun shots @ (TS1), 3 Misses
Unit #2: 1x Bolter (linked) shot @ (TS2), 1 Hit, 0 Wounds
Nephilim Assault:
N Unit #1 Assaults TS Unit #1; TS1 Reacts
N Unit #1: 15x Attacks, 8 Hit, 4 Wounds, 2 Kills
TS Unit #1: 3x Force Weapon Attacks, 1 Hit, 1 Wound, 1 Kill
1x Attack, 1 Hit, 1 Wound, 0 Kills
TS Unit #1: 1x No Retreat Wound, 0 Kills
**** CASUALTY REPORT ****
Thousand Sons Unit #1: 1x Thousand Son Killed by Autocannon Fire
Thousand Sons Unit #1: 2x Thousand Son Killed by Close Combat
Nephilim Unit #1: 1x Chosen Killed by Close Combat
Thousand Sons Morale:
Unit #1: Fearless; Locked in Combat
=========================================
UNIT SUMMARY REPORT
TS Unit #1: 1/7 Thousand Sons (Fearless); 1/1 Aspiring Sorcerer (Locked in Combat)
TS Unit #2: 7/7 Thousand Sons (Fearless); 1/1 Aspiring Sorcerer (in cover)
N Unit #1: 2/3 Chosen (Meltagun); 2/2 Chosen (Plasmagun) (Locked in Combat)
N Unit #2: Rhino (moble) (Havoc Launcher destroyed)
N Unit #2A: 4/5 Noise Marines
N Unit #3: 1/1 Havoc (Bolter); 2/2 Havoc (Missile); 2/2 Havoc (Autocannon)
Score Board:
Nephilim Casualty Points: 168
Thousand Sons Casualty Points: 68
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