Tuesday, March 31, 2009

Mission #3

++++ RECON ++++


The Imperium buildings yielded nothing. The beacons appear to have either been decoys, or perhaps placed by someone other than the evacuated survivors of the Imperium Battlecruiser. A battle does appear to have been waged here, but not for sometime.


Forward scouts have located foot and ground vehicle tracks that lead away from the sector towards another Imperium outpost several miles away in the foothills of a temperate zone. Enemy units have been spotted amassing there. Perhaps more clues can be found there, but first you must eliminate any and all enemy forces that threaten the area.



Army Size: 500 points (Patrol)


Mission Objective: Annihilation (Pitched)


Victory Conditions: The Commander who scores the most Causality Points at the end of the game will be the Victor.


Game Length: 5 Turns


Scenario Special Rules: Infiltrate, Seize the Initiative



Map Notes


Buildings:

  • Buildings are numbered from 1 to 5. Please use those numbers in your orders when Embarking or Disembarking them.
  • Buildings 1, 2, 4 & 5 can be Embarked in one turn, then be Disembarked in the following turn without penalty due to their relatively small size. Otherwise normal rules apply.


Pipes:

  • Pipes are Difficult Terrain for Troops, Dangerous Terrain for ground Vehicles.
  • Pipe spills are Dangerous for Troops and ground Vehicles.


Roads:

  • Roads fallow the special rules on pg. 57 of the main rulebook (see map key).



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