Wednesday, August 19, 2009

Mission #11: Ork Horde vs. Dark Knights Turn 3

Results Ork Horde Turn 3

Ork Horde Movement:

Unit #11: Arrives from Reserves; Combat Speed

Unit #2: Difficult Terrain Test 5”

Unit #4A: Disembarks

Unit #5: Cruising Speed

Unit #6: Cruising Speed

Unit #7: Cruising Speed

Unit #7A: Falls Back 4”; Can’t Regroup


Ork Horde Shooting:

Unit #6: 1x Rokkit shot @ (DK9), Miss


Unit #7: 1x Rokkit shot @ (DK10), Miss


Unit #11: 1x Rokkit (Linked) shot @ (DK13), 1 Hit (side armor), Shot Does Not Glance or Penetrate Target

1x Rokkit (Linked) shot @ (DK13), 1 Hit (side armor), 1x Penetrating Hit, Crew Shaken


Unit #1: 1x Kannon (frag) shot @ (DK3), Direct Hit, 5 Models Hit, 4 Wounds, 0 Kills

1x Kannon (frag) shot @ (DK3), Direct Hit (1x Ammo Runt), 5 Models Hit, 5 Wounds, 0 Kills

1x Kannon (frag) shot @ (DK3), Drifts 5” D1, Miss


Unit #3: (FP2) 1x Shokk Gun shot (S11) @ (DK10), Direct Hit; Hits (DK10 (side armor), DK HQ Building)

DK10; 1x Penetrating Hit, Crew Shaken

DK HQ; 1x Glancing Hit, Crew Shaken (No Effect)


Unit #4: Failed Repair Attempt


Unit #8: Run! 4”


Unit #9: Run! 6”


Morale:

None


Ork Horde Assault:

Ork Unit #11: Furious Charges (DK13);

Ork Unit #11: 4x Attacks (DK13), 1 Hit (combat speed, rear armor), Hit Does Not Glance or Penetrate Target


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (1/3 Ammo Runts)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (Immobilized)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4)

Ork Horde Unit #5: Trukk (mobile)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #5)

Ork Horde Unit #6: Trukk (mobile)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #6)

Ork Horde Unit #7: Trukk (mobile)

Ork Horde Unit #7A: 1w/2w Nob; 0/1 Boyz (Rokkit); 1/10 Boyz (Slugga) (Falling Back, Can’t Regroup)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 21/26 Boyz (Slugga)

Ork Horde Unit #10: Killed

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, Sniper Operating Comms)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Cover)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Cover)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile)

Dark Knight Unit #10: Dreadnought (Shaken)

Dark Knight Unit #11: Whirlwind (mobile)

Dark Knight Unit #12: Whirlwind (mobile)

Dark Knight Unit #13: Whirlwind (Shaken)

Dark Knight Unit #14: 2w/2w Attack Bike

Dark Knight Unit #15: 2w/2w Attack Bike

Dark Knight Unit #16: 2w/2w Attack Bike


Objective Captured: No

Casualty Points Earned: 180


Sunday, August 16, 2009

Mission #11: Ork Horde vs. Dark Knights Turn 2

Results Dark Knight Turn 2

Dark Knights Movement:

Unit #11: Arrives from Reserve; Combat Speed

Unit #13: Arrives from Reserve; Combat Speed

Unit #12: Arrives from Reserve; Combat Speed; Passed Dangerous Terrain Test

Unit #9: Arrives from Reserve

Unit #10: Arrives from Reserve

Unit #7b: Arrives from Reserve; Difficult Terrain Test 5”

Unit #7a: Arrives from Reserve; Difficult Terrain Test 4”

Unit #5a: Arrives from Reserve; Difficult Terrain Test 6”

Unit #14: Arrives from Reserve; Combat Speed

Unit #15: Arrives from Reserve; Combat Speed

Unit #16: Arrives from Reserve; Combat Speed


Dark Knights Shooting:

Unit #3: 1x Missile (Krak) shot @ (O4), 1 Hit, 1 Penetrating Hit, Vehicle Immobilized


Unit #4: (FP1) 1x Conversion Beamer (Str8) shot @ (O5), Direct Hit, Shot Does Not Glance or Penetrate Target

(FP1) 1x Missile (Krak) shot, 1 Hit, 1 Glancing Hit, Crew Shaken

(FP2) 2x Bolter shots, 2 Hits, 1 Glancing Hit, Crew Shaken

(FP3) 2x Bolter shots, 1 Hit, Shot Does Not Glance or Penetrate Target


Unit #10: 4x Assault Cannon shots @ (O10), 2 Hits, 1 Wound, 1 Wound Inflicted


Unit #5a: 1x Meltagun @ (O10), 1 Hit, 1 Wound, 1 Kill

8x Bolter (Rapid) shots, 6 Hits, 3 Wounds, 1 Wound Inflicted


Unit #7a: 1x Meltagun @ (O10), 1 Hit, 1 Wound, 1 Kill; Unit Destroyed


Unit #2a: 1x Hellfire shot @ (O7A), Direct Hit, 5 Models Hit, 3 Wounds, 3 Kills (Sluggas)

2x Stalker Pattern Bolt shots, 2 Hits, 2 Wounds, 1 Kill (Rokkit), 1 Wound Inflicted (Nob)

3x Sniper shots, 2 Hits, 2 Wounds, 2 Kills (Sluggas)


Ork Unit #7A: Failed Pinning Test, 1x Bosspoll Wound, 1 Kill (Slugga), Passed Pinning Test


Unit #16: 3x Heavy Bolter shots @ (O7A), 1 Hit, 1 Wound, 1 Kill (Slugga)

1x Bolter (Linked) shot, Out of Range


Unit #14: 3x Heavy Bolter shots @ (O7A), 2 Hits, 0 Wounds

1x Bolter (Linked) shot, Miss


Unit #15: 3x Heavy Bolter shots @ (O7A), 2 Hits, 2 Wounds, 2 Kills (Sluggas)

1x Bolter (Linked) shot, 1 Hit, 0 Wounds


Morale:

Ork Unit #7A: Failed Morale Test, 1x Bosspole Wound, 1 Kill (Slugga), Failed Morale Test; Falls Back 6”; Can’t Regroup


Dark Knights Assault:

None


**** CASUALTY REPORT ****


Ork Unit #7A: 2x Boyz (Sluggas) Killed by Bosspole Test; 3x Boyz (Sluggas) Killed by Hellfire fire; 1x Boyz (Rokkit) Killed by Stalker Pattern Bolter fire; 2x Boyz (Sluggas) Killed by Sniper Rifle fire; 3x Boyz (Sluggas) Killed by Heavy Bolter fire


Ork Unit #10: 2x Deffkoptas Killed by Meltagun fire; Unit Destroyed


=========================================


UNIT SUMMARY REPORT

Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (Immobilized)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4)

Ork Horde Unit #5: Trukk (Crew Shaken)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #5)

Ork Horde Unit #6: Trukk (mobile)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #6)

Ork Horde Unit #7: Trukk (mobile)

Ork Horde Unit #7A: 1w/2w Nob; 0/1 Boyz (Rokkit); 1/10 Boyz (Slugga) (Falling Back, Can’t Regroup)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 21/26 Boyz (Slugga)

Ork Horde Unit #10: 2w/2w Deffkopta (Mega-Blasta); 2w/2w Deffkopta (Mega-Blasta)

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit) (Reserve)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, Sniper Operating Comms)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Cover)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Cover)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile)

Dark Knight Unit #10: Dreadnought (mobile)

Dark Knight Unit #11: Whirlwind (mobile)

Dark Knight Unit #12: Whirlwind (mobile)

Dark Knight Unit #13: Whirlwind (mobile)

Dark Knight Unit #14: 2w/2w Attack Bike

Dark Knight Unit #15: 2w/2w Attack Bike

Dark Knight Unit #16: 2w/2w Attack Bike


Objective Captured: No

Casualty Points Earned: 180


Saturday, August 15, 2009

Mission #11: Ork Horde vs. Dark Knights Turn 2

Results Ork Horde Turn 2

Ork Horde Movement:

Unit #1: Arrives from Reserves

Unit #2: Arrives from Reserves

Unit #4: Arrives from Reserves; Cruising Speed

Unit #5: Arrives from Reserves; Cruising Speed

Unit #6: Arrives from Reserves; Cruising Speed

Unit #7: Arrives from Reserves; Cruising Speed

Unit #7A: Disembarks

Unit #10: Arrives from Reserves; Combat Speed


Ork Horde Shooting:

Unit #3: (FP12) 1x Shokk Gun shot (S10) @ (DK Comms Building), Direct Hit, Shot Does Not Glance or Penetrate Target


Unit #4: 1x Rokkit shot @ (DK Comms Building), Miss


Unit #5: 1x Rokkit shot @ (DK Comms Building), Miss


Unit #6: 1x Rokkit shot @ (DK Comms Building), 1 Hit, Shot Does Not Glance or Penetrate Target


Unit #7a: 1x Rokkit shot @ (DK HQ Building), Miss


Unit #8: 9x Big Shoota shots @ (DK3), 2 Hits, 1 Wound, 0 Kills


Unit #9: 9x Big Shoota shots @ (DK2a), 2 Hits, 1 Wound, 0 Kills


Unit #10: 1x Kustom Mega-Blasta shot @ (DK2a), Miss

1x Kustom Mega-Blasta shot @ (DK2a), Miss


Morale:

None


Ork Horde Assault:

Ork Unit #10: Furious Charges (DK2a); Out of Range


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (mobile)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4)

Ork Horde Unit #5: Trukk (mobile)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #5)

Ork Horde Unit #6: Trukk (mobile)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #6)

Ork Horde Unit #7: Trukk (mobile)

Ork Horde Unit #7A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 21/26 Boyz (Slugga)

Ork Horde Unit #10: 2w/2w Deffkopta (Mega-Blasta); 2w/2w Deffkopta (Mega-Blasta)

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit) (Reserve)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, Sniper Operating Comms)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile) (Reserve)

Dark Knight Unit #10: Dreadnought (mobile) (Reserve)

Dark Knight Unit #11: Whirlwind (mobile) (Reserve)

Dark Knight Unit #12: Whirlwind (mobile) (Reserve)

Dark Knight Unit #13: Whirlwind (mobile) (Reserve)

Dark Knight Unit #14: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #15: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #16: 2w/2w Attack Bike (Reserve)


Objective Captured: No

Casualty Points Earned: 30


Friday, August 14, 2009

Mission #11: Orks vs. Dark Knghts Turn 1

Results Dark Knight Turn 1

Dark Knights Movement:

None


Dark Knights Shooting:

Unit #3: 1x Missile (Krak) shot @ (Ork Garage), 1 Hit, 1 Glancing Hit, Crew Shaken (No Effect)


Unit #4: (FP2) 1x Conversion Beamer (Str8) shot @ (O9), Drifts 3” D2, Hits (O9), 5 Models Hit, 4 Wounds, 4 Kills (Sluggas)

(FP2) 1x Missile (Frag) shot, Drifts 2” D3, Hits (O9), 5 Models Hit, 1 Wound, 1 Kill (Slugga)


Morale:

None


Dark Knights Assault:

None


**** CASUALTY REPORT ****


Ork Unit #9: 4x Boyz (Sluggas) Killed by Conversion Beamer; 1x Boyz (Sluggas) Killed by Frag Missile fire


=========================================


UNIT SUMMARY REPORT


Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts) (Reserve)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts) (Reserve)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (mobile) (Reserve)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #5: Trukk (mobile) (Reserve)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #6: Trukk (mobile) (Reserve)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #7: Trukk (mobile) (Reserve)

Ork Horde Unit #7A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 21/26 Boyz (Slugga)

Ork Horde Unit #10: 2w/2w Deffkopta (Mega-Blasta); 2w/2w Deffkopta (Mega-Blasta) (Reserve)

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit) (Reserve)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, Sniper Operating Comms)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile) (Reserve)

Dark Knight Unit #10: Dreadnought (mobile) (Reserve)

Dark Knight Unit #11: Whirlwind (mobile) (Reserve)

Dark Knight Unit #12: Whirlwind (mobile) (Reserve)

Dark Knight Unit #13: Whirlwind (mobile) (Reserve)

Dark Knight Unit #14: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #15: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #16: 2w/2w Attack Bike (Reserve)


Objective Captured: No

Casualty Points Earned: 30


Mission #11: Ork Horde vs. Dark Knights Turn 1

Results Ork Horde Turn 1

Ork Horde Movement:

Unit #3: Embarks Ork Horde HQ Building


Ork Horde Shooting:

None


Morale:

None


Ork Horde Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts) (Reserve)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts) (Reserve)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (mobile) (Reserve)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #5: Trukk (mobile) (Reserve)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #6: Trukk (mobile) (Reserve)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #7: Trukk (mobile) (Reserve)

Ork Horde Unit #7A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4) (Reserve)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #10: 2w/2w Deffkopta (Mega-Blasta); 2w/2w Deffkopta (Mega-Blasta) (Reserve)

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit) (Reserve)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, +1 Reserve Rolls)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile) (Reserve)

Dark Knight Unit #10: Dreadnought (mobile) (Reserve)

Dark Knight Unit #11: Whirlwind (mobile) (Reserve)

Dark Knight Unit #12: Whirlwind (mobile) (Reserve)

Dark Knight Unit #13: Whirlwind (mobile) (Reserve)

Dark Knight Unit #14: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #15: 2w/2w Attack Bike (Reserve)

Dark Knight Unit #16: 2w/2w Attack Bike (Reserve)


Objective Captured: No

Casualty Points Earned: 0


Thursday, August 13, 2009

Mission #11: Ork Horde vs. Dark Knights Deployment

* Warboss Grimdakka elects to deploy his forces first.

* Chapter Maseter Valandar Rex deplyloys his force.

* Chapter Maseter Valandar Rex places his Infiltrators.

* Chapter Maseter Valandar Rex chooses not to Seize the Initiative.

* Warboss Grimdakka gets the opportunity to draw first blood.


Ork Horde Reserves:


Unit #1: Kannon Battery

Unit #2: Kannon Battery

Unit #4: Trukk (Unit #4A Embarked)

Unit #5: Trukk (Unit #5A Embarked)

Unit #6: Trukk (Unit #6A Embarked)

Unit #7: Trukk (Unit #7A Embarked)

Unit #10: Deffkopta (Performing Outflank Maneuver)

Unit #11: Deffkopta (Performing Outflank Maneuver)

Unit #13: Warbikers (Joined by Warboss Grimdakka)



Dark Knight Reserves:


Unit #5a: 1 Sergent, 1 Meltagun, 3 Bolters

Unit #5b: 1 Missile, 4 Bolters

Unit #6a: 1 Sergent, 1 Meltagun, 3 Bolters

Unit #6b: 1 Missile, 4 Bolters

Unit #7a: 1 Sergent, 1 Meltagun, 3 Bolters

Unit #7b: 1 Missile, 4 Bolters

Unit #8: Dreadnought

Unit #9: Dreadnought

Unit #10: Dreadnought

Unit #11: Whirlwind

Unit #12: Whirlwind

Unit #13: Whirlwind

Unit #14: Attack Bike

Unit #15: Attack Bike

Unit #16: Attack Bike



"It is fatal to enter any war without the will to win it."
-General Douglas MacArthur


Monday, August 3, 2009

Mission #11 Objective

++++ RECON ++++


After the plague zombies were destroyed, a thorough search of the bunkers turned out only tainted trace evidence of the Red Dog device. However, Obitus’ hasty retreat left the remaining of their tainted forces easy to locate, and thusly destroyed as well. Frustratingly, the Red Dog device was not in their possession either.


It appears that the main force was a diversion, allowing a small engineering corp. to retreat back into a remote location with the device. Forward scouts have located the device, apparently abandoned. Though, before their retreat the Obitus engineering corp. built an underground storage silo in an attempt to store the Red Dog device in for safe keeping.


While the Obitus rogue band appears to have fled the site, another enemy looms on the horizon and has begun to set up camp near the storage silo.

The amassing force must be eliminated and the Red Dog device secured at all cost.



Army Size: 2000 points


Mission Objective: Seize Objective (Pitched)


Victory Conditions: The Commander who is able to capture and hold the Objective by the end of Turn 6 will be the victor. If the Objective is contested or otherwise unoccupied at the end of Turn 6, then the game will continue for another Turn. If the Objective is still contested or otherwise unoccupied, the game will continue, Turn by Turn, until a Commander has completed the Victory Conditions by the end of the Turn.


Only Troop choices, or units granted the “Last Stand” designation, may capture the Objective, and they must do so by coming within 3” of the Objective while keeping all enemy units more than 3” away. Units that are Pinned (or Gone to Ground) or Falling Back may not contest nor capture the Objective.


If, for whatever reason a clear winner cannot be determined regardless of the amount of Turns allowed, then the game will end at the end of the Turn when this situation has arose, the winner will be determined by the Commander who had obtained the most CP’s during this mission.


Last Stand Special Rule: If a Commander has had all of their Troop choice Units destroyed, or has no Troop choices on the board, they may designate a single unit that may capture the Objective. This is a one time, last ditch effort event. This can only take place at the start of the Commander’s turn, before Reserve or Deep Strike rolls are made. Any Unit type in your army is eligible (Vehicles, Bikes, Elite, Heavy, etc). If a unit has a designated Troop Transport attached, the Commander must specify whether the troop or the transport is getting the Last Stand designation.


Vehicles that are Stunned or Immobilized (and have had all their weapons destroyed) may not contest nor claim the Objective.


Game Length: 6 Turns (or until a clear winner is determined)


Scenario Special Rules: Deep Strike, Infiltrate, Outflank, Reserves, Seize the Initiative



Map Notes


Objective:


  • Does not Block LoS.
  • Cannot be picked up.
  • Does not block Assault attempts.
  • Cannot be harmed or destroyed.
  • Can be driven over by ground vehicles, but is considered Dangerous Terrain.
  • Difficult Terrain


Ork Garage:


  • Blocks LoS.
  • Units may Disembark the same Entrance they used to enter the turn after they Embarked, otherwise they must wait a full turn before they can disembark in the alternate Entrance/Exit they came in.
  • Armor 12, Capacity 20


Ork HQ/Comm Building:


  • Blocks LoS.
  • Units may Disembark the same Entrance they used to enter the turn after they Embarked, otherwise they must wait a full turn before they can disembark in the alternate Entrance/Exit they came in.
  • When occupied by a Troop unit, Ork Commander gains a +1 to all Reserve rolls.
  • When occupied by a Troop unit, Deep Strike scatter dice are reduced to D6.
  • Reserve roll bonus begins on the turn after the unit Embarks the building.
  • Controlling player must designate 1 model from squad to operate comms station.
  • Weapon Destroyed, Wrecked and Explode damage results to building immediately cancel Reserve and Deep Strike roll bonuses.
  • Armor 12, Capacity 20


Dark Knight Fortified Comms Bunker:


  • Blocks LoS.
  • Units may Disembark the same Entrance they used to enter the turn after they Embarked, otherwise they must wait a full turn before they can disembark in the alternate Entrance/Exit they came in.
  • Armor 14, Capacity 10
  • Two Entrance access points.
  • Does not contain any Fire Points.


Dark Knight HQ Building:


  • Blocks LoS.
  • Units may Disembark building in the turn after they Embarked.
  • When occupied by a Troop unit, Ork Commander gains a +1 to all Reserve rolls.
  • When occupied by a Troop unit, Deep Strike scatter dice are reduced to D6.
  • Reserve roll bonus begins on the turn after the unit Embarks the building.
  • Weapon Destroyed, Wrecked and Explode damage results to building immediately cancel Reserve and Deep Strike roll bonuses.
  • Armor 12, Capacity 20
  • Can be landed on by Jump Troops or Skimmers, but treated as Difficult Terrain


Gun Pit:


  • 4+ cover
  • Difficult Terrain
  • Cannot be destroyed


Power Generator:


  • Counts as Impassable Terrain
  • Blocks LoS
  • Can be landed on by Jump Troops or Skimmers, but treated as Difficult Terrain


Rock Formations:


  • Blocks LoS
  • Difficult Terrain

Monday, July 27, 2009

V4B: Leaderboard

Commanders,

Mission #9 is now complete. Here are your current leaders:



WIN LOSS DRAW VP CP
John 2 0 0 4 3607
Mike 1 0 1 3 2991
Dryw 0 1 1 1 1376
Keith 0 2 0 0 1824

One more match up for Round 2 should you guys choose to continue.


* The top 2 VP earners will advance to the Final Round
** CP's will be used to break ties
# In case of ties with CP's, head-to-head match up will break tie

Mission #9: Dark Knights Defeat Nephilim

Commanders,

Two bold commanders came together to rid the lands of Chaos tainted undead, and each other. Commander Akkon Sek, wisely seeing his valiant troops out manned and out gunned, chose to play cat and mouse with Commander Valandar Rex, allowing him to confront the rogue defenders head-on and secure a foothold into Objectives.


When the time was right, Commander Akkon drove what was left of his diminished force towards the Objectives and nearly pulled off the impossible. However, the Emperor’s might proved victorious.

Everyone help me congratulate Chapter Commander Valandar Rex on his Victory!


Here is your final score:

Dark Knights
Objectives Captured: 1
Casualty Points: 1799

Nephilim
Objectives Captured: 0
Casualty Points: 404

Victor: Dark Knights