
Dark Knights Movement:
None
Dark Knights Shooting:
Unit #3a: 2x Missile (Krak) shots @ (Building); Passed Night Fight Test, 2 Hits (Signum);
1x Penetrating Hit, Immobilized (No Effect)
1x Penetrating Hit, Building Explodes 5”; Hits (WH2), 10 Hits, 4 Wounds, 3 Kills (Bolters)
(WH1); 10 Hits, 5 Wounds, 1 Kill (Bolter)
Witch Hunter Unit #1: Passed Pinning Test
Unit #3b: 2x Missile (Krak) shots @ (WH1), Failed Night Fight Test; Target Out of Range
Unit #2a: 1x Plasma Cannon shot @ (WH1), Failed Night Fight Test; Target Out of Range; Passed Gets Hot! Test
Unit #1: 1x Sergeant Sniper shot @ (WH1), Failed Night Fight Test; Target Out of Range
Unit #2b: 5x Bolter shots @ (WH1), Passed Night Fight Test; 5 Hits, 4 Wounds, 0 Kills
Dark Knights Assault:
None
**** CASUALTY REPORT ****
Witch Hunter Unit #1: 1x Sister (Bolter) Killed by Explosion
Witch Hunter Unit #2: 3x Sisters (Bolters) Killed by Explosion
=========================================
UNIT SUMMARY REPORT
Witch Hunter Unit #1: 6/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior (cover, Dangerous Terrain)
Witch Hunter Unit #2: 4/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Acts of Faith Remaining: 2
Causality Points Earned: 0
Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant
Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 3/3 Bolters; 2/2 Missile
Causality Points Earned: 44
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