Wednesday, April 29, 2009

Mission #5: Thousand Sons vs. Space Wolves Turn 2

Results Thousand Sons Turn 2

Thousand Sons Movement:

Unit #2: Slow and Purposeful 5”


Thousand Sons Shooting:

Unit #2: 1x Bolt Pistol shot @ (SW3), 1 Hit, 0 Wounds

14x Inferno Bolter shots, 6 Hits, 3 Wounds, 3 Kills (Bolters)


Space Wolf Unit #3: Fails Morale Test; Falls Back 11”


Unit #1: (FP 8) 2x Inferno Bolt shots @ (SW2), 1 Hit, 1 Wound, 1 Kill (Bolter)

(FP 7) 4x Inferno Bolt (Rapid) shots, 2 Hits, 1 Wound, 1 Kill (Bolter)

(FP 6) 1x Bolt of Change shot, Passed Psych Test, 1 Hit, 1 Wound, 1 Kill (Power Weapon)

2x Inferno Bolt (Rapid) shots, 2 Hits, 0 Wounds

(FP 5) 2x Inferno Bolt shots, 1 Hit, 1 Wound, 1 Kill (Plasma Pistol)


Space Wolf Unit #2: Passed Morale Test


Thousand Sons Assault:

Thousand Son Unit #2: Assaults (SW3); Out of Range


Special:

Space Wolf Unit #3: Auto Regroups on Space Wolf Turn 2


**** CASUALTY REPORT ****


Space Wolf Unit #2: 2x Grey Hunters (Bolters) Killed by Inferno Bolter fire; 1x Grey Hunters (Plasma Pistol) Killed by Inferno Bolter fire; 1x Grey Hunter (Power Weapon) Killed by Bolt of Change fire


Space Wolf Unit #3: 3x Grey Hunters (Bolters) Killed by Inferno Bolter fire


=========================================


UNIT SUMMARY REPORT


Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer (Embarked in Building)

Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer


Causality Points Earned: 204



Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 1/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon)

Space Wolf Unit #2: 0/4 Grey Hunter (Bolter); 0/1 Grey Hunter (Bolt Pistol); 0/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)

Space Wolf Unit #3: 1/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun) (Falling Back)

Space Wolf Unit #4: Land Speeder Tornado (mobile)


Causality Points Earned: 0


Mission #5: Nephilim Defeats Tau Empire

Commanders,

Commander Akkon Sek and his drug induced warriors get their first win of the tournament by defeating last years champ; General Ghostknife. Only 10 points separated the winner and the loser in this match, indicitive of how closely contested the match was.

Each commander traded blows, until Commander Akkon took refuge in the building that the Tau force had no means to harm. In a gutsy move, General Ghostknife positioned his last remaining squad in a covert position to obscure them from the enemy, while allowing him a chance to steal victory away from Nephilim by firing his fire and forget missiles in realtive safety. However, the tough as nails Nephilim bandoleers walked away with out a scratch and sealed their fate as victors.

Everyone help me congratulate Commander Akkon Sek on his victory!


Here is your final score:

Tau Empire
Casualty Points: 290

Nephilim
Casualty Points: 300

Victor: Nephilim

Mission #5: Tau Empire vs. Nephilim End Game

Results Nephilim Turn 5

Nephilim Movement:

Nothing Special


Nephilim Shooting:

Unit #2: 2x Blastmaster (Assault) shots @ (T1), No LoS to Target


Nephilim Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Tau Unit #1: Destroyed

Tau Unit #1A: Killed

Tau Unit #2: Devilfish Transport (mobile)

Tau Unit #2A: 9/9 Fire Warriors (Embarked in Unit #2)

Tau Unit #3: Killed


Causality Points Earned: 290


Nephilim Unit #1: Killed

Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster


Causality Points Earned: 300



Misson #5: Thousand Sons vs. Space Wolves Turn 1

Results Space Wolves Turn 1

Space Wolf Movement:

Unit #4: Combat Speed


Space Wolf Shooting:

Unit #1: 2x Plasma Pistol shot @ (TS2), Passed Night Fight Test, Failed Gets Hot! Test, 1 Wound, 1 Kill (Plasma Pistol); Out of Range


Unit #2: 1x Meltagun shot @ (Building), Passed Night Fight Test, 1 Hit, Shot Does Not Glance or Penetrate Target

1x Plasma Pistol shot, Miss


Unit #3: 1x Meltagun shot @ (Building), Passed Night Fight Test, 1 Hit, 1 Glancing Hit, Immobilized (No Effect)

1x Plasma Pistol shot, Miss


Unit #4: 4x Assault Cannon shots @ (O2), Passed Night Fight Test, 3 Hits (1x Rend);

3x Shots Do Not Glance or Penetrate Target

3x Heavy Bolter shots, Inefficient Weapon Strength to Damage Target


Space Wolf Assault:

Space Wolf Unit #3: Assaults (Building)


Space Wolf Unit #3: Inefficient Weapon Strength to Damage Target


**** CASUALTY REPORT ****


Space Wolf Unit #1: 1x Wolf Scout (Plasma Pistol) Killed by Gets Hot! Test


=========================================


UNIT SUMMARY REPORT


Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer (Embarked in Building)

Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer


Causality Points Earned: 60



Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 1/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon)

Space Wolf Unit #2: 2/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun) (Falling Back)

Space Wolf Unit #3: 4/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)

Space Wolf Unit #4: Land Speeder Tornado (mobile)


Causality Points Earned: 0

Mission #5: Tau Empire vs. Nephilim Turn 5

Results Tau Empire Turn 5

Tau Empire Movement:

Unit #2: Combat Speed


Tau Empire Shooting:

Unit #2: 4x Smart Missile shots @ (N2), 1 Hit, 0 Wounds


Tau Empire Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Tau Unit #1: Destroyed

Tau Unit #1A: Killed

Tau Unit #2: Devilfish Transport (mobile)

Tau Unit #2A: 9/9 Fire Warriors (Embarked in Unit #2)

Tau Unit #3: Killed


Causality Points Earned: 290



Nephilim Unit #1: Killed

Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster


Causality Points Earned: 300

Mission #5: Tau Empire vs. Nephilim Turn 4

Results Nephilim Turn 4

Nephilim Movement:

Unit #2: Disembarks Building


Nephilim Shooting:

Unit #2: 2x Blastmaster (Assault) shots @ (T1), 2 Hits (rear armor);

1x Shot Does Not Glance or Penetrate Target

1x Penetrating Hit, Vehicle Stunned

12x Sonic Blaster shots, 8 Hits (rear armor);

6 Shots Do Not Glance or Penetrate Target

1 Glancing Hit, Vehicle Stunned

1 Glancing Hit, Vehicle Wrecked; Unit Destroyed


Nephilim Assault:

None


**** CASUALTY REPORT ****


Tau Unit #1: Destroyed by Sonic Blaster fire


=========================================


UNIT SUMMARY REPORT


Tau Unit #1: Destroyed

Tau Unit #1A: Killed

Tau Unit #2: Devilfish Transport (mobile)

Tau Unit #2A: 9/9 Fire Warriors (Embarked in Unit #2)

Tau Unit #3: Killed


Causality Points Earned: 290



Nephilim Unit #1: Killed

Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster


Causality Points Earned: 300


Tuesday, April 28, 2009

Mission #5: Dark Knights Defeats Witch Hunter Inquisition

Commanders,

Mother Miriam had a tough road to plow from the word go facing off against the very shooty Chapter of the Dark Knights. Regardless, the courageous Sisters of Battle charged across the battlefield headlong; fearless. Despite seeing their fellow Adepta Sororitas torn mercilessly to Imperial bits by the blazing guns of Chapter Master Valandar's futuristic knights, they rushed to meet their fate; relentlessly.

Equally relentless, was the massive fire power of the Dark Knights Adeptus Astartes, who annihilated the Battle Sisters down to the last man... WOHman.


Everyone help me congratulate Chapter Master Valandar Rex on his Victory!


Here is your final score:

Witch Hunter Inquisition
Casualty Points: 96

Dark Knights
Casualty Points: 500

Victor: Dark Knights

Mission #5: Witch Hunter Inquisition vs. Dark Knights End Game

Results Dark Knights Turn 5

Dark Knights Movement:

None


Dark Knights Shooting:

Unit #3b: 1x Missile (Krak) shots @ (WH3); 1 Hit, 1 Penetrating Hit, Vehicle Wrecked


Dark Knights Assault:

None


**** CASUALTY REPORT ****


Witch Hunter Unit #3: Vehicle Destroyed by Krak Missile fire


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: Killed

Witch Hunter Unit #2: Killed

Witch Hunter Unit #3: Destroyed

Witch Hunter Unit #3A: Killed


Acts of Faith Remaining: 1


Causality Points Earned: 96



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 1/3 Bolters; 1/2 Missile


Causality Points Earned: 500


Mission #5: Tau Empire vs. Nephilim Turn 4

Results Tau Empire Turn 4

Tau Empire Movement:

Unit #2A: Embarks

Unit #2: Cruising Speed


Tau Empire Shooting:

None


Tau Empire Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Tau Unit #1: Devilfish Transport (Immobilized)

Tau Unit #1A: Killed

Tau Unit #2: Devilfish Transport (mobile)

Tau Unit #2A: 9/9 Fire Warriors (Embarked in Unit #2)

Tau Unit #3: Killed


Causality Points Earned: 290



Nephilim Unit #1: Killed

Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster (Embarked in Building)


Causality Points Earned: 190



Mission #5: Witch Hunter Inquisition vs. Dark Knights Turn 5

Results Witch Hunter Inquisition Turn 5

Witch Hunter Movement:

None


Witch Hunter Shooting:

None


Witch Hunter Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: Killed

Witch Hunter Unit #2: Killed

Witch Hunter Unit #3: Immolator (Immobilized)

Witch Hunter Unit #3A: Killed


Acts of Faith Remaining: 1


Causality Points Earned: 96



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 1/3 Bolters; 1/2 Missile


Causality Points Earned: 400


Mission #5: Witch Hunter Inquisition vs. Dark Knights Turn 4

Results Dark Knights Turn 4

Dark Knights Movement:

None


Dark Knights Shooting:

Unit #2b: 6x Bolter (Rapid) shots @ (WH1), 5 Hits, 4 Wounds, 1 Kill; Unit Destroyed


Unit #2a: 1x Plasma Cannon shot @ (WH3A), Passed Gets Hot! Test; Drifts 1” D6, Hits (WH3A), 4 Models Hit, 3 Wounds, 3 Kills (1x Veteran Sister, 2x Storm Bolters) (+1 Act of Faith)

1x Plasmagun shot, 1 Hit, 1 Wound, 1 Kill (Storm Bolter)

3x Bolter shots, 2 Hits, 0 Wounds


Unit #1: 1x Sergeant Sniper shot @ (WH3A), Miss

3x Sniper shots, 1 Hit, 0 Wounds

3x Heavy Bolter shots, 2 Hits, 2 Wounds, 1 Kill; Unit Destroyed


Unit #3b: 1x Missile (Krak) shots @ (WH3); 1 Hit, Shot Does Not Glance or Penetrate Target


Unit #3a: 2x Missile (Krak) shots @ (WH3); 2 Hits (Signum) (side armor);

1 Penetrating Hit, Crew Shaken (Extra Armor)

1 Penetrating Hit, Vehicle Immobilized


Dark Knights Assault:

None


**** CASUALTY REPORT ****


Witch Hunter Unit #1: 1x Sister (Heavy Flamer) Killed by Bolter fire; Unit Destroyed


Witch Hunter Unit #3A: 2x Dominion Squad (Storm Bolters) Killed by Plasma Cannon fire; 1x Veteran Sister Killed by Plasma Cannon; 1x Sister (Storm Bolter) Killed by Plasmagun, 1x Sister (Meltagun) Killed by Heavy Bolter fire; Unit Destroyed


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: Killed

Witch Hunter Unit #2: Killed

Witch Hunter Unit #3: Immolator (Shaken, Immobilized)

Witch Hunter Unit #3A: Killed


Acts of Faith Remaining: 1


Causality Points Earned: 96



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 1/3 Bolters; 1/2 Missile


Causality Points Earned: 400


Mission #5: Witch Hunter Inquisition vs. Dark Knights Turn 4

Results Witch Hunter Inquisition Turn 4

Witch Hunter Movement:

Unit #1: Act of Faith (Light of the Emperor) Test Passed; Unit Becomes Fearless for 1 Turn; Auto Regroups; Consolidates 3”

Unit #3: Combat Speed

Unit #3A: Disembarks


Witch Hunter Shooting:

Unit #1: 1x Heavy Flamer shot @ (DK2b), 3 Hits, 3 Wounds, 0 Kills


Unit #3A: 6x Storm Bolter shots @ (DK3b), 3 Hits, 3 Wounds, 1 Kill (Missile)

1x Meltagun shot, Out of Range

1x Bolt Pistol shot, Out of Range


Dark Knights Unit #3b: Passed Morale Test


Witch Hunter Assault:

None


**** CASUALTY REPORT ****


Dark Knight Unit #3b: 1x Heavy Marine (Missile) Killed by Storm Bolter fire


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: 0/7 Battle Sisters (Bolter); 0/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 0/1 Veteran Sister Superior (Fearless)

Witch Hunter Unit #2: Killed

Witch Hunter Unit #3: Immolator (mobile)

Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior


Acts of Faith Remaining: 0


Causality Points Earned: 96



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 1/3 Bolters; 1/2 Missile


Causality Points Earned: 269


Mission #5: Ork Horde vs. Hive Fleet Nemesis Turn 4

Results Ork Horde Turn 4

Ork Movement:

Unit #3: Difficult Terrain Test 5”; Passed Dangerous Terrain Test

Unit #4: Combat Speed

Unit #5: Combat Speed


Ork Shooting:

Grimdakka Declares Waaagh!


Unit #4: 1x Rokkit (linked) shot @ (N1), 1 Hit, 1 Wound, 1 Wound Inflicted


Unit #5: 1x Rokkit (linked) shot @ (N1), 1 Hit, 1 Wound, 1 Wound Inflicted, 1 Kill Unit Destroyed


Unit #3: Fleet 1”


Ork Assault:

Close Combat Continues; (N3) & (O2)


Nemesis Unit #3: 5x Attacks (O2), 2 Hits, 0 Wounds

Ork Unit #2: 3x Power Klaw Attacks (N3), 2 Hits, 2 Wounds, 2 Kills


Nemesis Unit #3: Fails Morale Test; Fails Sweeping Advance Test; Unit Destroyed


Ork Unit #2: Consolidates 1”



Ork Unit #3: Assaults (N4), Difficult Terrain Test 5”; Passed Dangerous Terrain Test; Nemesis Unit #4 Reacts


Nemesis Unit #4: 5x Attacks (O3), 5 Hits, 1 Wound, 1 Kill (Slugga)

Ork Unit #3: 8 Attacks (N4), 5 Hits, 2 Wounds, 1 Kill

4x Power Klaw Attacks (N4), 3 Hits, 2 Wounds, 2 Kills


Nemesis Unit #4: Auto Passed Morale Test; Fearless (Synapse); 2x No Retreat Wounds, 2 Kills; Unit Destroyed


**** CASUALTY REPORT ****


Nemesis Unit #1: 1x Warrior Killed by Rokkit fire; Unit Destroyed


Nemesis Unit #3: 2x Gaunt Broods Killed in Close Combat; 3x Gaunt Broods Killed by Sweeping Advance; Unit Destroyed


Nemesis Unit #4: 1x Gaunt Broods Killed in Close Combat; 2x Gaunt Broods Killed by Power Klaw; 2x Gaunt Broods Killed by No Retreat Wounds; Unit Destroyed


Ork Unit #3: 1x Boyz (Slugga) Killed in Close Combat


=========================================


UNIT SUMMARY REPORT


Ork Unit #1: Killed

Ork Unit #2: 0/18 Slugga; 0/2 Big Shoota; 2w/2w Boyz Nob (cover)

Ork Unit #3: 0/17 Slugga; 2/2 Big Shoota; 2w/2w Boyz Nob

Ork Unit #4: 2w/2w Deffkopta

Ork Unit #5: 2w/2w Deffkopta


Causality Points Earned: 316



Nemesis Unit #1: Killed

Nemesis Unit #2: 5w/6w (3 models) Warriors

Nemesis Unit #3: Killed

Nemesis Unit #3a: 8/8 Gaunt Brood (Reserve)

Nemesis Unit #4: Killed

Nemesis Unit #4a: 10/10 Gaunt Brood (Reserve)

Nemesis Unit #5: Killed


Causality Points Earned: 296


MIssion #5: Witch Hunter Inquisition vs. Dark Knights Turn 3

Results Dark Knights Turn 3

Dark Knights Movement:

Nothing Special


Dark Knights Shooting:

Unit #3a: 2x Missile (Krak) shots @ (WH3); 1 Hit (Signum), 1 Penetrating Hit (failed cover save), Crew Shaken (Extra Armor)


Unit #2a: 1x Plasma Cannon shot @ (WH3), Passed Gets Hot! Test; Direct Hit, 1 Glancing Hit, Crew Shaken (Extra Armor)


Dark Knights Assault:

Witch Hunter Unit #1: Act of Faith (The Passion) Test Passed; +2 Initiative


Dark Knights Unit #1: Assaults (WH1); Dark Knights Unit #2b: Assaults (WH1); Dark Knights Unit #3b; Witch Hunter Unit #1; Continue Close Combat


Witch Hunter Unit #1: 5x Attacks (DK3b), 3 Hits, 2 Wounds, 1 Kill (Bolter)

Dark Knight Unit #3b: 3x Attacks, 2 Hits, 1 Wound, 0 Kills

Dark Knight Unit #2b: 7x Attacks, 2 Hits, 1 Wound, 1 Kill

Dark Knight Unit #1: 3x Sergeant Attacks, 0 Hits

8x Attacks, 3 Hits, 1 Wound, 1 Kill (Veteran Sister) (+1 Acts of Faith)


Witch Hunter Unit #1: Failed Morale Test; Passed Sweeping Advance Test


Witch Hunter Unit #1: Falls Back 9”


Dark Knight Unit #1: Consolidates 2”

Dark Knight Unit #2b: Consolidates 6”

Dark Knight Unit #3b: Consolidates 1”


**** CASUALTY REPORT ****


Witch Hunter Unit #1: 1x Sister (Bolter) Killed in Close Combat; 1x Veteran Sister Killed in Close Combat


Dark Knight Unit #3b: 1x Heavy Support (Bolter) Killed in Close Combat


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: 0/7 Battle Sisters (Bolter); 0/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 0/1 Veteran Sister Superior

Witch Hunter Unit #2: Killed

Witch Hunter Unit #3: Immolator (Shaken)

Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)


Acts of Faith Remaining: 1


Causality Points Earned: 64



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 1/3 Bolters; 2/2 Missile


Causality Points Earned: 269


Mission #5: Thousand Sons vs. Space Wolves Turn 1

Results Thousand Sons Turn 1

Thousand Sons Movement:

Unit #1: Slow and Purposeful 6”; Embarks Building

Unit #2: Slow and Purposeful 4”


Thousand Sons Shooting:

Unit #1: (FP 8) 1x Bolt of Change shot @ (SW2), Passed Psych Test, 1 Hit, 0 Wounds

(FP 7) 2x Inferno Bolt (Rapid) shots, 1 Hit, 0 Wounds

(FP 6) 4x Inferno Bolt (Rapid) shots, 3 Hits, 2 Wounds, 2 Kills (Bolters)

(FP 5) 2x Inferno Bolt shots, 1 Hit, 0 Wounds


Space Wolf Unit #2: Failed Morale Test; Falls Back 7”


Unit #2: 1x Bolt of Change shot @ (SW4), Passed Psych Test, 1 Hit, 1 Penetrating Hit, No Effect (cover save, obscured)

7x Inferno Bolter shots, 4 Hits, No Shots Glance or Penetrate Target


Thousand Sons Assault:

None


Special:

Space Wolf Unit #3: Auto Regroups on Space Wolf Turn 1


**** CASUALTY REPORT ****


Space Wolf Unit #2: 2x Grey Hunters (Bolters) Killed by Inferno Bolter fire


=========================================


UNIT SUMMARY REPORT


Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer (Embarked in Building)

Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer


Causality Points Earned: 36



Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon)

Space Wolf Unit #2: 2/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun) (Falling Back)

Space Wolf Unit #3: 4/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)

Space Wolf Unit #4: Land Speeder Tornado (mobile)


Causality Points Earned: 0


Mission #5: Ork Horde vs. Hive Fleet Nemesis Turn 3

Results Hive Fleet Nemesis Turn 3

Nemesis Movement:

Nothing Special


Nemesis Shooting:

Unit #3: 7x Fleshborer shots @ (O2), 2 Hits, 2 Wounds (Re-roll), 0 Kills (cover save)


Unit #4: 5x Spinefist (linked) shots @ (O2), 3 Hits, 1 Wound, 1 Kill (Slugga) (failed cover save)


Ork Unit #2: Passed Morale Test


Unit #1: 2x Deathspitter shots @ (Building);

1x Direct Hit, Shot Does Not Glance or Penetrate Target

1x Drifts 4” D4, Indirect Hit (Building) (Str3), Inefficient Weapon Strength to Damage Target


Unit #2: 3x Deathspitter shots @ (Building);

1x Drifts 2” D1, Direct Hit, Shot Does Not Glance or Penetrate Target

1x Drifts 5” D7, Hits (N2), 1 Model Hit, 1 Wound, 1 Wound Inflicted

1x Drifts 2” D1, Direct Hit, Glancing Hit, Weapon Destroyed (No Effect)


Nemesis Assault:

Nemesis Unit #3: Assaults (O2) (Through Cover); Nemesis Unit #4: Assaults (O2); Out of Range; Ork Unit #2 Reacts


Ork Unit #2: 4x Attacks (N3), 2 Hits, 0 Wounds

Nemesis Unit #3: 14x Attacks (O2), 6 Hits, 3 Wounds, 2 Kills (Big Shoota)

3x Power Klaw Attacks (N3), 3 Hits, 2 Wounds, 2 Kills


Combat Tied; Units Stay Locked in Combat



Nemesis Unit #1: Assaults (Building)

Nemesis Unit #2 Assaults (Building)


Nemesis Unit#1: 6x Attacks (Rending) (Building), 6 Hits (1x Rending), 1 Penetrating Hit, Building Explodes 5”; Hits (N1, N2);

(N1) 2 Hits, 1 Wound, 1 Wound Inflicted, 1 Kill

(N2) 3 Hits, 1 Wound, 0 Wounds Inflicted


(O3) 6 Hits, 2 Wounds, 2 Kills (Sluggas)


Nemesis Unit #1: Consolidates 1”

Nemesis Unit #1: Consolidates 6”


**** CASUALTY REPORT ****


Ork Unit #2: 1x Boyz (Slugga) Killed by Spinefist fire; 2x Boyz (Big Shootas) Killed in Close Combat


Ork Unit #3: 2x Boyz (Sluggas) Killed by Explosion


Nemesis Unit #1: 1x Warrior Killed by Explosion


Nemesis Unit #3: 2x Gaunt Broods Killed in Close Combat


=========================================


UNIT SUMMARY REPORT


Ork Unit #1: Killed

Ork Unit #2: 0/18 Slugga; 0/2 Big Shoota; 2w/2w Boyz Nob

Ork Unit #3: 1/17 Slugga; 2/2 Big Shoota; 2w/2w Boyz Nob (cover, Dangerous Terrain)

Ork Unit #4: 2w/2w Deffkopta

Ork Unit #5: 2w/2w Deffkopta


Causality Points Earned: 236



Nemesis Unit #1: 2w/6w (1 model) Warriors

Nemesis Unit #2: 5w/6w (3 models) Warriors

Nemesis Unit #3: 5/8 Gaunt Brood

Nemesis Unit #4: 5/10 Gaunt Brood

Nemesis Unit #5: Killed


Causality Points Earned: 290


Monday, April 27, 2009

Mission #5: Tau Empire vs. Nephilim Turn 3

Results Nephilim Turn 3

Nephilim Movement:

Unit #2: Embarks Building


Nephilim Shooting:

Unit #2: 2x Blastmaster (Assault) shots @ (T1), 2 Hits;

1x Shot Does Not Glance or Penetrate Target

1x Glancing Hit, Vehicle Immobilized


Nephilim Assault:

None


**** CASUALTY REPORT ****


Tau Unit #1: Immobilized by Blastmaster fire


=========================================


UNIT SUMMARY REPORT


Tau Unit #1: Devilfish Transport (Immobilized)

Tau Unit #1A: Killed

Tau Unit #2: Devilfish Transport (mobile)

Tau Unit #2A: 9/9 Fire Warriors

Tau Unit #3: Killed


Causality Points Earned: 290



Nephilim Unit #1: Killed

Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster (Embarked in Building)


Causality Points Earned: 190