
Thousand Sons Movement:
Unit #1: Slow and Purposeful 5”; Embarks Building
Unit #2: Slow and Purposeful 6”
Thousand Sons Shooting:
Unit #1 (FP7): 4x Inferno Bolter (Rapid) shots @ (WH1), 2 Hits, 2 Wounds, 1 Kill (Bolter) (failed cover save)
(FP8): 4x Inferno Bolter (Rapid) shots, 3 Hits, 2 Wounds, 1 Kill (Bolter) (failed cover save)
(FP9): 4x Inferno Bolter (Rapid) shots, 4 Hits, 2 Wounds, 2 Kills (Bolter) (failed cover save)
(FP10): 4x Inferno Bolter (Rapid) shots, 4 Hits, 2 Wounds, 0 Kills
Witch Hunter Unit #1: Passed Morale Test
Unit #2: 7x Inferno Bolter shots (WH1, WH2, WH3), No LoS to Targets
Thousand Sons Assault:
None
**** CASUALTY REPORT ****
Witch Hunter Unit #1: 4x Sisters (Bolters) Killed by Inferno Bolter fire
=========================================
UNIT SUMMARY REPORT
Thousand Son Unit #1: 77 Thousand Sons; 1/1 Aspiring Sorcerer (Embarked in Building)
Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer
Objectives Captured: 1
Causality Points Earned: 44
Witch Hunter Unit #1: 3/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #2: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Objectives Captured: 1
Causality Points Earned: 0
3 comments:
Keith be careful. That building is lined with claymore mines on the outside. It is really bad if you blow it up.
;P
Nah... I got to the building before the claymores were armed...
but not, apparently, before they installed the asbestos windows and the microwave deflecting wire mesh!
Hahaha.... now that's funny! :)
~GM
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