
Nephilim Movement:
None
Nephilim Shooting:
Unit #1: 1x Blastermaster (Heavy) shot @ (Building #2), Direct Hit, Glancing Hit, Crew Shaken (No Effect)
Unit #2 (FP4): 2x Blastermaster (Assault) shots @ (SW4), 2 Hits;
1 Hit, Shot does not Glance or Penetrate Target
1 Hit, Shot does not Glance or Penetrate Target
10x Sonic Blaster (Heavy) shots, 5 Hits, No shots Glance or Penetrate Target
Nephilim Assault:
None
**** CASUALTY REPORT ****
None
Reserve:
Space Wolf Unit #1: Comes on board on Space Wolf Turn 3.
=========================================
UNIT SUMMARY REPORT
Nephilim Unit #1: 6/6 Noise Marines; 1/1 Blastermaster, 1/1 Champion (cover)
Nephilim Unit #2: 4/7 Noise Marines; 1/1 Blastermaster (cover, Dangerous Terrain)
Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon) (Reserve)
Space Wolf Unit #2: 3/4 Grey Hunter (Bolter); 0/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #3: 3/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 0/1 Grey Hunter (Meltagun) (Embarked in Building #2)
Space Wolf Unit #4: Land Speeder Tornado (mobile)
Score Board:
Nephilim Casualty Points: 90
Space Wolf Casualty Points: 75
1 comment:
!!!
Umm... did I need to specify that they are using live ammunition, or something?!
Wow.. just, wow. This is crazy.
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