Witch Hunter Movement:
Unit #1: Act of Faith (Light of the Emperor) Test Passed; Unit Becomes Fearless for 1 Turn
Unit #3: Combat Speed
Witch Hunter Shooting:
Unit #1: 1x Heavy Flamer shot @ (DK3b), 5 Hits, 3 Wounds, 1 Kill (Bolter)
1x Bolt Pistol shot, 1 Hit, 0 Wounds
Unit #3: 1x Multimelta (linked) shot @ (DK2b), 1 Hit, 1 Wound, 1 Kill (Bolter)
Unit #3A: 4x Storm Bolter shots @ (DK2b), 3 Hits, 1 Wound, 1 Kill (Bolter)
Dark Knights Unit #2b: Passed Morale Test
Witch Hunter Assault:
Witch Hunter Unit #1: Act of Faith (The Passion) Test Passed; +2 Initiative
Witch Hunter Unit #1: Assaults (DK3b); Dark Knights Unit #3b Reacts
Witch Hunter Unit #1: 10x Attacks, 4 Hits, 1 Wound, 0 Kills
Dark Knight Unit #3b: 4x Attacks, 3 Hits, 2 Wounds, 1 Kill (Bolter)
Witch Hunter Unit #1: Auto Passed Morale Test; Fearless; 1x No Retreat Wound, 0 Kills; Units Stay Locked in Combat
**** CASUALTY REPORT ****
Witch Hunter Unit #1: x Sister (Bolter) Killed in Close Combat
Dark Knight Unit #3b: 1x Heavy Marine (Bolter) Killed by Heavy Flamer fire
Dark Knight Unit #2b: 1x Tactical Marine (Bolter) Killed by Multimelta fire; 1x Marine Killed by Storm Bolter fire
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UNIT SUMMARY REPORT
Witch Hunter Unit #1: 1/7 Battle Sisters (Bolter); 0/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #2: Killed
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Acts of Faith Remaining: 1
Causality Points Earned: 48
Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 2/4 Bolters; 1/1 Sergeant
Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 1/3 Bolters; 2/2 Missile
Causality Points Earned: 233
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