
Tau Empire Movement:
Unit #1: Combat Speed
Unit 1A: Disembarks
Unit #2: Combat Speed
Unit #3: Jumps
Tau Empire Shooting:
Tau Unit #3: 9x Burst Cannon shots @ (N2), 4 Hits, 1 Wound, 0 Kills
Tau Unit #1: 4x Smart Missile shots @ (N1), 2 Hits, 1 Wound, 1 Kill (Sonic Blaster)
Tau Unit #1A: 20x Pulse Rifle shots (N1), 12 Hits, 7 Wounds, 2 Kills (Sonic Blasters)
Tau Unit #2: 4x Smart Missile shots @ (N1), 2 Hits, 2 Wounds, 0 Kills
Nephilim Unit #1: Auto Passed Morale Test; Fearless
Tau Empire Assault:
Tau Unit #3: Jumps
**** CASUALTY REPORT ****
Nephilim Unit #1: 1x Noise Marines (Sonic Blaster) Killed by Smart Missile fire; 2x Noise Marines (Sonic Blaster) Killed by Pulse Rifle fire
=========================================
UNIT SUMMARY REPORT
Tau Unit #1: Devilfish Transport (mobile)
Tau Unit #1A: 10/10 Fire Warriors
Tau Unit #2: Devilfish Transport (mobile)
Tau Unit #2A: 9/9 Fire Warriors (embarked Unit #2)
Tau Unit #3: 3/3 Stealthsuits
Causality Points Earned: 100
Nephilim Unit #1: 3/6 Noise Marines; 1/1 Blastmaster, 1/1 Champion
Nephilim Unit #2: 6/7 Noise Marines; 1/1 Blastmaster
Causality Points Earned: 0
7 comments:
sigh
What's up with the Fearless?
Y'all don't assault, right? Just observe and play a few tunes?
Nope. No assault here. We're fundamentally opposed to hand-to-hand. We're just getting closer to give your gunline a clearer shot.
Wait... I'm thinking of someone else. CHARGE!
:)
I think there are some powerups in the bunker. You may want to forgo your attack this round and examine the building. It's a DC15 Perception check, which should be no problem for your troops.
Oh! Uh, cool! Thanks bud. Really appreciate you looking out for me.
*chainsword revving*
Power up?!?!? Nice decoy! lol
Have you been playing Left 4 Dead? :)
~GM
I think those Fire Warriors were....
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