Witch Hunter Movement:
Unit #1: Acts Of Faith Attempt (Light of the Emperor) Passed; Unit Regroups and becomes Fearless for 1 Turn; Consolidates 3”
Unit #3: Combat Speed
Witch Hunter Shooting:
Unit #1: 1x Heavy Flamer fire @ (Building, FP9), Out of Range
1x Meltagun shot (Building), Out of Range
Unit #2: 1x Heavy Flamer fire @ (Building, FP9), (Building) Inefficient weapon strength to cause damage to target
(FP10), 2 Hits (TS1), 1 Wound, 0 Kills
1x Meltagun shot (Building), 1 Hit, Shot does not Glance or Penetrate
Unit #3: 1x Multimelta (linked) @ (Building), 1 Hit, 1 Penetrating Hit, Building Wrecked; TS1 Forced to Disembark
Thousand Son Unit #1: Auto Passed Pinning Test; Fearless
Unit #3A: No LoS to Targets (Area Terrain)
Witch Hunter Assault:
None
**** CASUALTY REPORT ****
None
=========================================
UNIT SUMMARY REPORT
Thousand Son Unit #1: 6/7 Thousand Sons; 1/1 Aspiring Sorcerer
Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer
Objectives Captured: 1
Causality Points Earned: 77
Witch Hunter Unit #1: 0/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior (Fearless)
Witch Hunter Unit #2: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Acts of Faith Remaining: 2
Objectives Captured: 0
Causality Points Earned: 23
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