
Nephilim Movement:
None
Nephilim Shooting:
Unit #2: 2x Blastermaster (Assault) shots @ (SW2), 2 Hits; 2 Wounds, 0 Kills
12x Sonic Blaster (Heavy) shots, 6 Hits, 3 Wounds, 1 Kill (Bolter)
Nephilim Assault:
Nephilim Unit #1; Space Wolf Unit #1; Pile In!; Close Combat Continues
Nephilim Unit #1: 7x Attacks (SW1), 4 Hits, 2 Wounds, 0 Kills
Space Wolf Unit #1: 2x Power Weapon Attacks (N1), 0 Hits
8x Attacks, 4 Hits, 2 Wounds, 1 Kills (Sonic Blaster)
Nephilim Unit #1: Automatically Passed Morale Test; 1x No Retreat Wound, 0 Kills
**** CASUALTY REPORT ****
Space Wolf Unit #2: 1x Grey Hunter (Bolter) Killed by Sonic Blaster fire
Nephilim Unit #1: 1x Noise Marine (Sonic Blaster) Killed in Close Combat
=========================================
UNIT SUMMARY REPORT
Nephilim Unit #1: 0/6 Noise Marines; 1/1 Blastermaster, 1/1 Champion (cover)
Nephilim Unit #2: 4/7 Noise Marines; 1/1 Blastermaster (cover, Dangerous Terrain)
Space Wolf Unit #1: 2/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon) (Reserve)
Space Wolf Unit #2: 2/4 Grey Hunter (Bolter); 0/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #3: 3/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 0/1 Grey Hunter (Plasma Pistol); 0/1 Grey Hunter (Meltagun) (Embarked in Building #2)
Space Wolf Unit #4: Land Speeder Tornado (mobile)
Score Board:
Nephilim Casualty Points: 149
Space Wolf Casualty Points: 225
3 comments:
Reminder: Pinning Test for SW2 (by some miracle I managed to inflict one whole unsaved wound).
I didn't think Sonic Blasters caused Pinning... do they?
~GM
No. Not Sonic Blasters. And the unit has to suffer an _unsaved_ wound to invoke the Pinning test. Kill was made by a Sonic Blaster, not a Blastmaster.
Also, a simple successful wound roll is insufficient. Disregard.
Post a Comment