
Nephilim Movement:
Unit #2: Embarks on top of Building #3.
Nephilim Shooting:
Unit #1: 1x Blastermaster (Heavy) shot @ (Building #2), Drifts 6” D2, Miss
21x Sonic Blaster (Heavy) shots, Inefficient Weapon Strength to Harm Target
Unit #2 (FP4): 2x Blastermaster (Assault) shots @ (SW4), Miss
10x Sonic Blaster (Assault) shots, 7 Hits, No shots Glance or Penetrate Target
Nephilim Assault:
None
**** CASUALTY REPORT ****
None
Reserve:
Space Wolf Unit #1: Does not come on board on Space Wolf Turn 2.
=========================================
UNIT SUMMARY REPORT
Nephilim Unit #1: 6/6 Noise Marines; 1/1 Blastermaster, 1/1 Champion
Nephilim Unit #2: 5/7 Noise Marines; 1/1 Blastermaster (Embarked on top of Building #2)
Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon) (Reserve)
Space Wolf Unit #2: 3/4 Grey Hunter (Bolter); 0/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #3: 3/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 0/1 Grey Hunter (Meltagun) (Embarked in Building #2)
Space Wolf Unit #4: Land Speeder Tornado (mobile)
Score Board:
Nephilim Casualty Points: 90
Space Wolf Casualty Points: 50
3 comments:
You have GOT to be kidding me!
Dude. Trash those dice. Even _I_ don't have that kind of roll luck. And the fact that the dice gods laugh at me is legendary in my group!
How much did he pay you?!
:)
LOL!
Actually there was no money exchanged... the dice gods said something about "doing it pro-bono" or something about someone "getting boned"... or something along those lines. :)
[shrug] I just do what they tell me to do. :P
~GM
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