
Dark Knights Movement:
Unit #2b: Difficult Terrain 6”
Dark Knights Shooting:
Unit #2b: Run! 4”
Unit #3: 4x Missile (krak) shots @ (Building), 4 Hits;
1x Penetrating Hit, Crew Stunned (no effect)
1x Glancing Hit, Immobilized (no effect)
1x Glancing Hit, Weapon Destroyed (no effect)
1x Shot did not Glance or Penetrate
6x Bolter shots, Ineffective (inefficient weapon strength to cause damage)
Unit #2a: 1x Plasma Cannon shot @ (SW4), Miss
1x Plasmagun shot, Passed Gets Hot test, Out of Range
3x Bolter shots, Out of Range
Unit #1: 3x Heavy Bolter shots @ (SW2), 3 Hits, 2 Wounds, 1 Kill (bolter)
3x Sniper Rifle shots, 1 Hit, 1 Wound, 0 Kills
1x Sniper Rifle (Sergeant) shot, 1 Hit, 1 Wound, 0 Kills
Dark Knights Assault:
None
**** CASUALTY REPORT ****
Space Wolf Unit #2: 1x Grey Hunter (Bolter) Killed by Heavy Bolter fire
Space Wolf Morale:
N/A
=========================================
UNIT SUMMARY REPORT
Space Wolf Unit #1: 3/3 Wolf Scout (Bolt Pistol); 2/2 Wolf Scout (Plasma Pistol); 1/1 Wolf Scout (Power Weapon)
Space Wolf Unit #2: 3/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #3: 4/4 Grey Hunter (Bolter); 1/1 Grey Hunter (Bolt Pistol); 1/1 Grey Hunter (Plasma Pistol); 1/1 Grey Hunter (Meltagun)
Space Wolf Unit #4: Land Speeder Tornado (mobile)
Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant (cover)
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant (cover, crater)
Dark Knight Unit #3: 5/5 Bolters; 4/4 Missile; 1/1 Sergeant (cover)
Score Board:
Space Wolf Casualty Points: 0
Dark Knight Casualty Points: 18
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