Sunday, March 15, 2009

Mission #1: Nephilim vs. Thousand Sons End Game

Results Thousand Sons Turn 5

Thousand Sons Movement:

Unit #2: Slow and Purposeful (4”)


Thousand Sons Shooting:

Unit #2: 4x Inferno Bolter shots, 3 Hits, 2 Wounds, 2 Kills


Thousand Sons Assault:

None


**** CASUALTY REPORT ****


Nephilim Unit #2a: 2x Noise Marines Killed by Inferno Bolter fire


Nephilim Sons Morale:

Nephilim Unit #2a: Passed Morale Test


=========================================


UNIT SUMMARY REPORT


Thousand Son Unit #1: Killed

Thousand Son Unit #2: 4/7 Thousand Sons (Fearless); 0/1 Aspiring Sorcerer


Nephilim Unit #1: Killed

Nephilim Unit #2: Rhino (moble) (Havoc Launcher destroyed)

Nephilim Unit #2A: 2/5 Noise Marines

Nephilim Unit #3: Killed


Score Board:

Nephilim Casualty Points: 405

Thousand Sons Casualty Points: 415

4 comments:

V4B GM said...

Wow guys, you couldn't ask for a closer game!

Dryw, I was a little surprised that you choose not to Run! with Unit 2a. Although I can certainly understand the want and need to rid the board of as many T-Sons as you possibly can. :)

When I was looking at the board I was 99% sure you would run with that unit to get closer to the objective, and to give yourself a chance at 5+ cover behind the objective.

Great match up guys!

Akkon Sek said...

Yeah... with no chance to save at AP3 it was a difficult call. Had I not taken out those few TS last turn, the run would have likely made little difference as the odds were abysmal that four Noise Marines could withstand his firing round.

In the end, I figured best option was points. Was certainly a close one. The Combat Patrol 'no 2+ save units' rule makes the TS Inferno Bolts incredibly powerful. I think the only viable counter to that is going to be a horde army and Fleet to lock them up and remove firing from the equation. Any MEQ is going to have an uphill battle.

Congratulations Alex. Well played.

-Dryw

Akkon Sek said...

Addendum: as for the 5+ save? It wasn't a sure thing. Run! is a variable distance (they may not even have made it), and being Relentless, he could simply move into clear LoS and still unload 2x @12" each. A tough situation either way.

V4B GM said...

Yea, those CP's might come in handy later on if needed to determine who gets to continue on to Round 2 and who gets to go home. :)