Monday, July 20, 2009

Mission #9: Dark Knights vs. Nephilim Turn 2

Results Nephilim Turn 2

Nephilim Movement:

Unit #2: Difficult Terrain Test 6”

Unit #4: Cruising Speed

Unit #4A: Disembarks

Unit #5: Combat Speed

Unit #7: Difficult Terrain Test 6”


Nephilim Shooting:

Unit #2: Run! 3”


Unit #4A: 20x Sonic Blaster (Assault) shots @ (DK4a), 14 Hits, 6 Wounds, 3 Kills (1x Meltagun, 2x Bolters)


Unit #7: 1x Havoc Missile shot @ (DK5a), Direct Hit, 5 Models Hit, 5 Wounds, 1 Kill (Sergeant) (failed cover save)

2x Reaper Autocannon (linked), 2 Hits, 2 Wounds, 1 Kill (Sniper) (failed cover save)

Morale:

Dark Knight Unit #4a: Voluntarily Fails Morale Test (Combat Tactics); Falls Back 6”


Dark Knight Unit #5a: Passed Morale Test


Nephilim Assault:

Obitus Plague Unit #3; Nephilim Unit #3; Continue Close Combat


Nephilim Unit #3: 2x Lightening Claw Attacks (OP3), 2 Hits, 2 Wounds, 2 Kills

Nephilim Unit #3: 4x Attacks (OP3), 1 Hit, 1 Wound, 0 Kills

Obitus Plague Unit #3: 12x Attacks (N3), 9 Hits, 6 Wounds, 3 Kills (1x Lightening Claw, 2x Meltaguns); Unit Destroyed


Obitus Plague Unit #3: Consolidates 4”


**** CASUALTY REPORT ****


Obitus Plague Unit #3: 2x Plague Zombies Killed by Lightning Claws


Dark Knight Unit #4a: 3x Marines (1x Meltagun, 2x Bolters) Killed by Sonic Blaster fire


Dark Knight Unit #5a: 1x Sergeant Killed by Havoc Missile fire; 1x Scout (Sniper) Killed by Reaper Autocannon fire


Nephilim Unit #3: 3x Chosen (1x Lightening Claw, 2x Meltaguns) Killed in Close Combat; Unit Destroyed


=========================================


UNIT SUMMARY REPORT


Obitus Plague Zombies #1: 4/20 Plague Zombies

Obitus Plague Zombies #2: Killed

Obitus Plague Zombies #3: 6/20 Plague Zombies



Nephilim Unit #1: Killed

Nephilim Unit #2: 0/2 Terminators (TL-Bolters); 1/1 Terminator (Reaper) (Cover)

Nephilim Unit #3: Killed

Nephilim Unit #4: Rhino (mobile)

Nephilim Unit #4A: 1/1 Champion; 9/9 Noise Marines

Nephilim Unit #5: Rhino (mobile)

Nephilim Unit #5A: 1/1 Champion; 9/9 Noise Marines (Embarked Unit #5)

Nephilim Unit #6: Destroyed

Nephilim Unit #7: Defiler (mobile)


Objectives Captured: 0

Casualty Points Earned: 148


Dark Knight Unit #1: 3w/3w Chapter Master

Dark Knight Unit #2a: 0/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)

Dark Knight Unit #2b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter)

Dark Knight Unit #3a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter)

Dark Knight Unit #3b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (Cover)

Dark Knight Unit #4a: 1/1 Sergeant; 0/1 Marine (Meltagun); 1/3 Marine (Bolter) (Cover) (Falling Back)

Dark Knight Unit #4b: 1/1 Marine (Lascannon); 4/4 Marine (Bolter) (Cover)

Dark Knight Unit #5a: 0/1 Sergeant; 4/4 Scout (Sniper) (Cover)

Dark Knight Unit #5b: 1/1 Scout (Missile); 4/4 Scout (Sniper)

Dark Knight Unit #6: Vindicator (mobile)

Dark Knight Unit #7: Vindicator (mobile)

Dark Knight Unit #8: Vindicator (mobile)

Dark Knight Unit #9: Dreadnought (mobile) (Cover)

Dark Knight Unit #10: Land Speeder (mobile)


Objective Captured: 0

Casualty Points Earned: 782


3 comments:

Akkon Sek said...

Sorry... guess I missed something somewhere in Turn 1. As the Lightning Claw Chosen were last in the wound allocation, how was I down to only one of them with Meltas still standing?

Inquiring because that would make a significant difference here methinks.

V4B GM said...

Lol... you guys are killing me with this Wound Allocation thing.

:)

[Nephilim Unit #3: 4x Lightening Claw Attacks (OP3), 2 Hits, 1 Wound (re-roll), 1 Kill

Nephilim Unit #3: 6x Attacks (OP3), 3 Hits, 1 Wound, 1 Kill

Obitus Plague Unit #3: 24x Attacks (N3), 12 Hits, 4 Wounds, 2 Kills (1x Lightening Claw, 1x Meltagun)

Tactical Draw; Units Stay Locked in Close Combat]

The unit took 4 wounds, 3 wounds were assigned to 3 meltas, 1 to Lightening Claw.

The Lightening Claw and Melta failed their save.


~GM

Akkon Sek said...

OK. Never hurts to ask the question.

Little harder to keep track of wound allocation without hands on.