Tuesday, April 14, 2009

Mission #4: Thousand Sons vs. Witch Hunter Inquisition Turn 2

Results Witch Hunter Inquisition Turn 2

Witch Hunter Movement:

Unit #1: Acts Of Faith Attempt (Light of the Emperor) Passed; Unit Regroups and becomes Fearless for 1 Turn; Consolidates 3”

Unit #3: Combat Speed


Witch Hunter Shooting:

Unit #1: 1x Heavy Flamer fire @ (Building, FP9), Out of Range

1x Meltagun shot (Building), Out of Range


Unit #2: 1x Heavy Flamer fire @ (Building, FP9), (Building) Inefficient weapon strength to cause damage to target

(FP10), 2 Hits (TS1), 1 Wound, 0 Kills

1x Meltagun shot (Building), 1 Hit, Shot does not Glance or Penetrate


Unit #3: 1x Multimelta (linked) @ (Building), 1 Hit, 1 Penetrating Hit, Building Wrecked; TS1 Forced to Disembark


Thousand Son Unit #1: Auto Passed Pinning Test; Fearless



Unit #3A: No LoS to Targets (Area Terrain)


Witch Hunter Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Thousand Son Unit #1: 6/7 Thousand Sons; 1/1 Aspiring Sorcerer

Thousand Son Unit #2: 7/7 Thousand Sons; 1/1 Aspiring Sorcerer


Objectives Captured: 1

Causality Points Earned: 77



Witch Hunter Unit #1: 0/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior (Fearless)

Witch Hunter Unit #2: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior

Witch Hunter Unit #3: Immolator (mobile)

Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)


Acts of Faith Remaining: 2


Objectives Captured: 0

Causality Points Earned: 23


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