Wednesday, August 19, 2009

Mission #11: Ork Horde vs. Dark Knights Turn 3

Results Ork Horde Turn 3

Ork Horde Movement:

Unit #11: Arrives from Reserves; Combat Speed

Unit #2: Difficult Terrain Test 5”

Unit #4A: Disembarks

Unit #5: Cruising Speed

Unit #6: Cruising Speed

Unit #7: Cruising Speed

Unit #7A: Falls Back 4”; Can’t Regroup


Ork Horde Shooting:

Unit #6: 1x Rokkit shot @ (DK9), Miss


Unit #7: 1x Rokkit shot @ (DK10), Miss


Unit #11: 1x Rokkit (Linked) shot @ (DK13), 1 Hit (side armor), Shot Does Not Glance or Penetrate Target

1x Rokkit (Linked) shot @ (DK13), 1 Hit (side armor), 1x Penetrating Hit, Crew Shaken


Unit #1: 1x Kannon (frag) shot @ (DK3), Direct Hit, 5 Models Hit, 4 Wounds, 0 Kills

1x Kannon (frag) shot @ (DK3), Direct Hit (1x Ammo Runt), 5 Models Hit, 5 Wounds, 0 Kills

1x Kannon (frag) shot @ (DK3), Drifts 5” D1, Miss


Unit #3: (FP2) 1x Shokk Gun shot (S11) @ (DK10), Direct Hit; Hits (DK10 (side armor), DK HQ Building)

DK10; 1x Penetrating Hit, Crew Shaken

DK HQ; 1x Glancing Hit, Crew Shaken (No Effect)


Unit #4: Failed Repair Attempt


Unit #8: Run! 4”


Unit #9: Run! 6”


Morale:

None


Ork Horde Assault:

Ork Unit #11: Furious Charges (DK13);

Ork Unit #11: 4x Attacks (DK13), 1 Hit (combat speed, rear armor), Hit Does Not Glance or Penetrate Target


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Ork Horde Unit #1: 3/3 Kannon; 8/8 Gretchin (1/3 Ammo Runts)

Ork Horde Unit #2: 3/3 Kannon; 8/8 Gretchin (3/3 Ammo Runts)

Ork Horde Unit #3: 2w/2w Big Mek (Embarked Ork HQ Building)

Ork Horde Unit #4: Trukk (Immobilized)

Ork Horde Unit #4A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #4)

Ork Horde Unit #5: Trukk (mobile)

Ork Horde Unit #5A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #5)

Ork Horde Unit #6: Trukk (mobile)

Ork Horde Unit #6A: 2w/2w Nob; 1/1 Boyz (Rokkit); 10/10 Boyz (Slugga) (Embarked Unit #6)

Ork Horde Unit #7: Trukk (mobile)

Ork Horde Unit #7A: 1w/2w Nob; 0/1 Boyz (Rokkit); 1/10 Boyz (Slugga) (Falling Back, Can’t Regroup)

Ork Horde Unit #8: 2w/2w Nob; 3/3 Boyz (Big Shoota); 26/26 Boyz (Slugga)

Ork Horde Unit #9: 2w/2w Nob; 3/3 Boyz (Big Shoota); 21/26 Boyz (Slugga)

Ork Horde Unit #10: Killed

Ork Horde Unit #11: 2w/2w Deffkopta (Rokkit); 2w/2w Deffkopta (Rokkit)

Ork Horde Unit #12: 4w/4w Warboss (Joined Unit #13) (Reserve)

Ork Horde Unit #13: 2w/2w Biker Nob; 9/9 Biker Boyz (Dakkagun) (Reserve)


Objective Captured: No

Casualty Points Earned: 0



Dark Knight Unit #1: 2w/2w Master of the Forge (Joined Unit #4)

Dark Knight Unit #2a: 1/1 Sergeant Telion; 1/1 Scout (Heavy Bolter); 3/3 Scout (Bolter) (Cover)

Dark Knight Unit #2b: 5/5 Scout (Bolter) (Embarked Comms Bunker, Sniper Operating Comms)

Dark Knight Unit #3: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Cover)

Dark Knight Unit #4: 1/1 Sergeant; 1/1 Marine (Missile); 1/1 Marine (Meltagun); 8/8 Marine (Bolter) (Embarked DK HQ Building)

Dark Knight Unit #5a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #5b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #6a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Reserve)

Dark Knight Unit #6b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Reserve)

Dark Knight Unit #7a: 1/1 Sergeant; 1/1 Marine (Meltagun); 3/3 Marine (Bolter) (Cover)

Dark Knight Unit #7b: 1/1 Marine (Missile); 4/4 Marine (Bolter) (Cover)

Dark Knight Unit #8: Dreadnought (mobile) (Reserve)

Dark Knight Unit #9: Dreadnought (mobile)

Dark Knight Unit #10: Dreadnought (Shaken)

Dark Knight Unit #11: Whirlwind (mobile)

Dark Knight Unit #12: Whirlwind (mobile)

Dark Knight Unit #13: Whirlwind (Shaken)

Dark Knight Unit #14: 2w/2w Attack Bike

Dark Knight Unit #15: 2w/2w Attack Bike

Dark Knight Unit #16: 2w/2w Attack Bike


Objective Captured: No

Casualty Points Earned: 180


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