
Witch Hunter Movement:
Unit #1: Difficult Terrain 4”; Failed Dangerous Terrain Test; 2 Wounds, 2 Kills (1x Bolter, 1x Meltagun)
Unit #2: Difficult Terrain 6”; Passed Dangerous Terrain Test
Unit #3: Cruising Speed
Witch Hunter Shooting:
Unit #1: Run! 3”; Failed Dangerous Terrain Test, 1 Wound, 1 Kill (Bolter)
Unit #2: Run! 6”; Failed Dangerous Terrain Test, 2 Wounds, 2 Kills (Bolters)
Witch Hunter Assault:
None
**** CASUALTY REPORT ****
Witch Hunter Unit #1: 3x Sisters (2x Bolters, 1x Meltagun) Killed by Dangerous Terrain
Witch Hunter Unit #2: 2x Sisters (Bolters) Killed by Dangerous Terrain
=========================================
UNIT SUMMARY REPORT
Witch Hunter Unit #1: 4/7 Battle Sisters (Bolter); 0/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #2: 2/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Acts of Faith Remaining: 2
Causality Points Earned: 0
Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant
Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 3/3 Bolters; 2/2 Missile
Causality Points Earned: 109
WTF?
ReplyDeleteExactly how many 1's do your d6's have Mike???
Hey John, don't worry about shooting me, the exploding building and its debris will do the job for you.
The number of 1's fluctuates proportionately with sum of money (or lack thereof) being deposited into the V4B Swiss bank account. :)
ReplyDelete~GM
M W,
ReplyDeleteDid you get dem teef da Boyz sent ya?
- Grimdakka
Dem gold teef? Yup got em'!! :)
ReplyDelete~GM