Thursday, April 23, 2009

Mission #5: Witch Hunter Inquisition vs. Dark Knights Turn 1

Results Witch Hunter Inquisition Turn 1

Witch Hunter Movement:

Unit #1: Embarks Building

Unit #3: Cruising Speed


Witch Hunter Shooting:

Unit #1: Attempts Act of Faith (Divine Guidance); Test Passed; Unit Gains Divine Guidance (Wound rolls count as AP1)


Unit #1: 1x Heavy Flamer shot @ (DK3b), Out of Range

1x Meltagun shot, Out of Range

14x Bolter (Rapid) shots, Out of Range

1x Bolt Pistol shot, Out of Range


Witch Hunter Assault:

None


**** CASUALTY REPORT ****


None


=========================================


UNIT SUMMARY REPORT


Witch Hunter Unit #1: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior (Embarked in Building)

Witch Hunter Unit #2: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior

Witch Hunter Unit #3: Immolator (mobile)

Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)


Acts of Faith Remaining: 2


Causality Points Earned: 0



Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant

Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)

Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant

Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)

Dark Knight Unit #3b: 3/3 Bolters; 2/2 Missile


Causality Points Earned: 0


1 comment:

  1. Mike,

    Was Unit 1 out of range because of the 12" range due to having moved? Or was it because of night fighting? It's important information to know for the following turns.

    ReplyDelete