
Witch Hunter Movement:
Unit #1: Embarks Building
Unit #3: Cruising Speed
Witch Hunter Shooting:
Unit #1: Attempts Act of Faith (Divine Guidance); Test Passed; Unit Gains Divine Guidance (Wound rolls count as AP1)
Unit #1: 1x Heavy Flamer shot @ (DK3b), Out of Range
1x Meltagun shot, Out of Range
14x Bolter (Rapid) shots, Out of Range
1x Bolt Pistol shot, Out of Range
Witch Hunter Assault:
None
**** CASUALTY REPORT ****
None
=========================================
UNIT SUMMARY REPORT
Witch Hunter Unit #1: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior (Embarked in Building)
Witch Hunter Unit #2: 7/7 Battle Sisters (Bolter); 1/1 Battle Sisters (Meltagun); 1/1 Battle Sisters (Heavy Flamer); 1/1 Veteran Sister Superior
Witch Hunter Unit #3: Immolator (mobile)
Witch Hunter Unit #3A: 1/1 Dominion Squad (Meltagun); 3/3 Dominion Squad (Storm Bolter); 1/1 Veteran Sister Superior (embarked in WH Unit #3)
Acts of Faith Remaining: 2
Causality Points Earned: 0
Dark Knight Unit #1: 3/3 Sniper Rifles; 1/1 Heavy Bolter; 1/1 Sergeant
Dark Knight Unit #2a: 3/3 Bolters; 1/1 Plasmagun; 1/1 Plasma Cannon (cover)
Dark Knight Unit #2b: 4/4 Bolters; 1/1 Sergeant
Dark Knight Unit #3a: 2/2 Bolters; 2/2 Missile; 1/1 Sergeant (cover)
Dark Knight Unit #3b: 3/3 Bolters; 2/2 Missile
Causality Points Earned: 0
Mike,
ReplyDeleteWas Unit 1 out of range because of the 12" range due to having moved? Or was it because of night fighting? It's important information to know for the following turns.